/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

/*
 *
 *
 *
 *
 *
 *
 *
 *********************************** WARNING ***********************************
 *
 * Do not edit this file without understanding where it comes from,
 * Your changes are likely to be overwritten without warning.
 *
 * For more information on GCLI see:
 * - https://github.com/mozilla/gcli/blob/master/docs/index.md
 * - https://wiki.mozilla.org/DevTools/Features/GCLI
 *
 * The original source for this file is:
 *  https://github.com/mozilla/gcli/
 *
 * This build of GCLI for Firefox comes from 4 bits of code:
 * - prefix-gcli.jsm: Initial commentary and EXPORTED_SYMBOLS
 * - console.js: Support code common to web content that is not part of the
 *   default firefox chrome environment and is easy to shim.
 * - mini_require: A very basic commonjs AMD (Asynchronous Modules Definition)
 *   'require' implementation (which is just good enough to load GCLI). For
 *   more, see http://wiki.commonjs.org/wiki/Modules/AsynchronousDefinition.
 *   This alleviates the need for requirejs (http://requirejs.org/) which is
 *   used when running in the browser. This code is provided by dryice.
 * - A build of GCLI itself, packaged using dryice
 * - suffix-gcli.jsm - code to require the gcli object for EXPORTED_SYMBOLS.
 *
 * See Makefile.dryice.js for more details of this build.
 * For more details on dryice, see the https://github.com/mozilla/dryice
 *
 *******************************************************************************
 *
 *
 *
 *
 *
 *
 *
 *
 *
 */

///////////////////////////////////////////////////////////////////////////////

var EXPORTED_SYMBOLS = [ "gcli" ];


/**
 * Expose a Node object. This allows us to use the Node constants without
 * resorting to hardcoded numbers
 */
var Node = Components.interfaces.nsIDOMNode;


Components.utils.import("resource://gre/modules/XPCOMUtils.jsm");

/**
 * Define setTimeout and clearTimeout to match the browser functions
 */
var setTimeout;
var clearTimeout;

(function() {
  /**
   * The next value to be returned by setTimeout
   */
  var nextID = 1;

  /**
   * The map of outstanding timeouts
   */
  var timers = {};

  /**
   * Object to be passed to Timer.initWithCallback()
   */
  function TimerCallback(callback) {
    this._callback = callback;
    var interfaces = [ Components.interfaces.nsITimerCallback ];
    this.QueryInterface = XPCOMUtils.generateQI(interfaces);
  }

  TimerCallback.prototype.notify = function(timer) {
    try {
      for (var timerID in timers) {
        if (timers[timerID] === timer) {
          delete timers[timerID];
          break;
        }
      }
      this._callback.apply(null, []);
    }
    catch (ex) {
      console.error(ex);
    }
  };

  /**
   * Executes a code snippet or a function after specified delay.
   * This is designed to have the same interface contract as the browser
   * function.
   * @param callback is the function you want to execute after the delay.
   * @param delay is the number of milliseconds that the function call should
   * be delayed by. Note that the actual delay may be longer, see Notes below.
   * @return the ID of the timeout, which can be used later with
   * window.clearTimeout.
   */
  setTimeout = function setTimeout(callback, delay) {
    var timer = Components.classes["@mozilla.org/timer;1"]
                          .createInstance(Components.interfaces.nsITimer);

    var timerID = nextID++;
    timers[timerID] = timer;

    timer.initWithCallback(new TimerCallback(callback), delay, timer.TYPE_ONE_SHOT);
    return timerID;
  };

  /**
   * Clears the delay set by window.setTimeout() and prevents the callback from
   * being executed (if it hasn't been executed already)
   * @param timerID the ID of the timeout you wish to clear, as returned by
   * window.setTimeout().
   */
  clearTimeout = function clearTimeout(timerID) {
    var timer = timers[timerID];
    if (timer) {
      timer.cancel();
      delete timers[timerID];
    }
  };
})();


/**
 * This creates a console object that somewhat replicates Firebug's console
 * object. It currently writes to dump(), but should write to the web
 * console's chrome error section (when it has one)
 */
var console = {};
(function() {
  /**
   * String utility to ensure that strings are a specified length. Strings
   * that are too long are truncated to the max length and the last char is
   * set to "_". Strings that are too short are left padded with spaces.
   *
   * @param {string} aStr
   *        The string to format to the correct length
   * @param {number} aMaxLen
   *        The maximum allowed length of the returned string
   * @param {number} aMinLen (optional)
   *        The minimum allowed length of the returned string. If undefined,
   *        then aMaxLen will be used
   * @param {object} aOptions (optional)
   *        An object allowing format customization. The only customization
   *        allowed currently is 'truncate' which can take the value "start" to
   *        truncate strings from the start as opposed to the end.
   * @return {string}
   *        The original string formatted to fit the specified lengths
   */
  function fmt(aStr, aMaxLen, aMinLen, aOptions) {
    if (aMinLen == null) {
      aMinLen = aMaxLen;
    }
    if (aStr == null) {
      aStr = "";
    }
    if (aStr.length > aMaxLen) {
      if (aOptions && aOptions.truncate == "start") {
        return "_" + aStr.substring(aStr.length - aMaxLen + 1);
      }
      else {
        return aStr.substring(0, aMaxLen - 1) + "_";
      }
    }
    if (aStr.length < aMinLen) {
      return Array(aMinLen - aStr.length + 1).join(" ") + aStr;
    }
    return aStr;
  }

  /**
   * Utility to extract the constructor name of an object.
   * Object.toString gives: "[object ?????]"; we want the "?????".
   *
   * @param {object} aObj
   *        The object from which to extract the constructor name
   * @return {string}
   *        The constructor name
   */
  function getCtorName(aObj) {
    if (aObj.constructor && aObj.constructor.name) {
      return aObj.constructor.name;
    }
    // If that fails, use Objects toString which sometimes gives something
    // better than 'Object', and at least defaults to Object if nothing better
    return Object.prototype.toString.call(aObj).slice(8, -1);
  }

  /**
   * A single line stringification of an object designed for use by humans
   *
   * @param {any} aThing
   *        The object to be stringified
   * @return {string}
   *        A single line representation of aThing, which will generally be at
   *        most 80 chars long
   */
  function stringify(aThing) {
    if (aThing === undefined) {
      return "undefined";
    }

    if (aThing === null) {
      return "null";
    }

    if (typeof aThing == "object") {
      var type = getCtorName(aThing);
      if (type == "XULElement") {
        return debugElement(aThing);
      }
      type = (type == "Object" ? "" : type + " ");
      var json;
      try {
        json = JSON.stringify(aThing);
      }
      catch (ex) {
        // Can't use a real ellipsis here, because cmd.exe isn't unicode-enabled
        json = "{" + Object.keys(aThing).join(":..,") + ":.., " + "}";
      }
      return type + fmt(json, 50, 0);
    }

    if (typeof aThing == "function") {
      return fmt(aThing.toString().replace(/\s+/g, " "), 80, 0);
    }

    var str = aThing.toString().replace(/\n/g, "|");
    return fmt(str, 80, 0);
  }

  /**
   * Create a simple debug representation of a given element.
   *
   * @param {nsIDOMElement} aElement
   *        The element to debug
   * @return {string}
   *        A simple single line representation of aElement
   */
  function debugElement(aElement) {
    return "<" + aElement.tagName +
        (aElement.id ? "#" + aElement.id : "") +
        (aElement.className ?
            "." + aElement.className.split(" ").join(" .") :
            "") +
        ">";
  }

  /**
   * A multi line stringification of an object, designed for use by humans
   *
   * @param {any} aThing
   *        The object to be stringified
   * @return {string}
   *        A multi line representation of aThing
   */
  function log(aThing) {
    if (aThing === null) {
      return "null\n";
    }

    if (aThing === undefined) {
      return "undefined\n";
    }

    if (typeof aThing == "object") {
      var reply = "";
      var type = getCtorName(aThing);
      if (type == "Error") {
        reply += "  " + aThing.message + "\n";
        reply += logProperty("stack", aThing.stack);
      }
      else if (type == "XULElement") {
        reply += "  " + debugElement(aThing) + " (XUL)\n";
      }
      else {
        var keys = Object.getOwnPropertyNames(aThing);
        if (keys.length > 0) {
          reply += type + "\n";
          keys.forEach(function(aProp) {
            reply += logProperty(aProp, aThing[aProp]);
          }, this);
        }
        else {
          reply += type + "\n";
          var root = aThing;
          var logged = [];
          while (root != null) {
            var properties = Object.keys(root);
            properties.sort();
            properties.forEach(function(property) {
              if (!(property in logged)) {
                logged[property] = property;
                reply += logProperty(property, aThing[property]);
              }
            });

            root = Object.getPrototypeOf(root);
            if (root != null) {
              reply += '  - prototype ' + getCtorName(root) + '\n';
            }
          }
        }
      }

      return reply;
    }

    return "  " + aThing.toString() + "\n";
  }

  /**
   * Helper for log() which converts a property/value pair into an output
   * string
   *
   * @param {string} aProp
   *        The name of the property to include in the output string
   * @param {object} aValue
   *        Value assigned to aProp to be converted to a single line string
   * @return {string}
   *        Multi line output string describing the property/value pair
   */
  function logProperty(aProp, aValue) {
    var reply = "";
    if (aProp == "stack" && typeof value == "string") {
      var trace = parseStack(aValue);
      reply += formatTrace(trace);
    }
    else {
      reply += "    - " + aProp + " = " + stringify(aValue) + "\n";
    }
    return reply;
  }

  /**
   * Parse a stack trace, returning an array of stack frame objects, where
   * each has file/line/call members
   *
   * @param {string} aStack
   *        The serialized stack trace
   * @return {object[]}
   *        Array of { file: "...", line: NNN, call: "..." } objects
   */
  function parseStack(aStack) {
    var trace = [];
    aStack.split("\n").forEach(function(line) {
      if (!line) {
        return;
      }
      var at = line.lastIndexOf("@");
      var posn = line.substring(at + 1);
      trace.push({
        file: posn.split(":")[0],
        line: posn.split(":")[1],
        call: line.substring(0, at)
      });
    }, this);
    return trace;
  }

  /**
   * parseStack() takes output from an exception from which it creates the an
   * array of stack frame objects, this has the same output but using data from
   * Components.stack
   *
   * @param {string} aFrame
   *        The stack frame from which to begin the walk
   * @return {object[]}
   *        Array of { file: "...", line: NNN, call: "..." } objects
   */
  function getStack(aFrame) {
    if (!aFrame) {
      aFrame = Components.stack.caller;
    }
    var trace = [];
    while (aFrame) {
      trace.push({
        file: aFrame.filename,
        line: aFrame.lineNumber,
        call: aFrame.name
      });
      aFrame = aFrame.caller;
    }
    return trace;
  }

  /**
   * Take the output from parseStack() and convert it to nice readable
   * output
   *
   * @param {object[]} aTrace
   *        Array of trace objects as created by parseStack()
   * @return {string} Multi line report of the stack trace
   */
  function formatTrace(aTrace) {
    var reply = "";
    aTrace.forEach(function(frame) {
      reply += fmt(frame.file, 20, 20, { truncate: "start" }) + " " +
               fmt(frame.line, 5, 5) + " " +
               fmt(frame.call, 75, 75) + "\n";
    });
    return reply;
  }

  /**
   * Create a function which will output a concise level of output when used
   * as a logging function
   *
   * @param {string} aLevel
   *        A prefix to all output generated from this function detailing the
   *        level at which output occurred
   * @return {function}
   *        A logging function
   * @see createMultiLineDumper()
   */
  function createDumper(aLevel) {
    return function() {
      var args = Array.prototype.slice.call(arguments, 0);
      var data = args.map(function(arg) {
        return stringify(arg);
      });
      dump(aLevel + ": " + data.join(", ") + "\n");
    };
  }

  /**
   * Create a function which will output more detailed level of output when
   * used as a logging function
   *
   * @param {string} aLevel
   *        A prefix to all output generated from this function detailing the
   *        level at which output occurred
   * @return {function}
   *        A logging function
   * @see createDumper()
   */
  function createMultiLineDumper(aLevel) {
    return function() {
      dump(aLevel + "\n");
      var args = Array.prototype.slice.call(arguments, 0);
      args.forEach(function(arg) {
        dump(log(arg));
      });
    };
  }

  /**
   * Build out the console object
   */
  console.debug = createMultiLineDumper("debug");
  console.log = createDumper("log");
  console.info = createDumper("info");
  console.warn = createDumper("warn");
  console.error = createMultiLineDumper("error");
  console.trace = function Console_trace() {
    var trace = getStack(Components.stack.caller);
    dump(formatTrace(trace) + "\n");
  },
  console.clear = function Console_clear() {};

  console.dir = createMultiLineDumper("dir");
  console.dirxml = createMultiLineDumper("dirxml");
  console.group = createDumper("group");
  console.groupEnd = createDumper("groupEnd");

})();
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */


/**
 * Define a module along with a payload.
 * @param moduleName Name for the payload
 * @param deps Ignored. For compatibility with CommonJS AMD Spec
 * @param payload Function with (require, exports, module) params
 */
function define(moduleName, deps, payload) {
  if (typeof moduleName != "string") {
    console.error(this.depth + " Error: Module name is not a string.");
    console.trace();
    return;
  }

  if (arguments.length == 2) {
    payload = deps;
  }

  if (define.debugDependencies) {
    console.log("define: " + moduleName + " -> " + payload.toString()
        .slice(0, 40).replace(/\n/, '\\n').replace(/\r/, '\\r') + "...");
  }

  if (moduleName in define.modules) {
    console.error(this.depth + " Error: Redefining module: " + moduleName);
  }
  define.modules[moduleName] = payload;
}

/**
 * The global store of un-instantiated modules
 */
define.modules = {};

/**
 * Should we console.log on module definition/instantiation/requirement?
 */
define.debugDependencies = false;


/**
 * Self executing function in which Domain is defined, and attached to define
 */
(function() {
  /**
   * We invoke require() in the context of a Domain so we can have multiple
   * sets of modules running separate from each other.
   * This contrasts with JSMs which are singletons, Domains allows us to
   * optionally load a CommonJS module twice with separate data each time.
   * Perhaps you want 2 command lines with a different set of commands in each,
   * for example.
   */
  function Domain() {
    this.modules = {};

    if (define.debugDependencies) {
      this.depth = "";
    }
  }

  /**
   * Lookup module names and resolve them by calling the definition function if
   * needed.
   * There are 2 ways to call this, either with an array of dependencies and a
   * callback to call when the dependencies are found (which can happen
   * asynchronously in an in-page context) or with a single string an no
   * callback where the dependency is resolved synchronously and returned.
   * The API is designed to be compatible with the CommonJS AMD spec and
   * RequireJS.
   * @param deps A name, or array of names for the payload
   * @param callback Function to call when the dependencies are resolved
   * @return The module required or undefined for array/callback method
   */
  Domain.prototype.require = function(deps, callback) {
    if (Array.isArray(deps)) {
      var params = deps.map(function(dep) {
        return this.lookup(dep);
      }, this);
      if (callback) {
        callback.apply(null, params);
      }
      return undefined;
    }
    else {
      return this.lookup(deps);
    }
  };

  /**
   * Lookup module names and resolve them by calling the definition function if
   * needed.
   * @param moduleName A name for the payload to lookup
   * @return The module specified by aModuleName or null if not found
   */
  Domain.prototype.lookup = function(moduleName) {
    if (moduleName in this.modules) {
      var module = this.modules[moduleName];
      if (define.debugDependencies) {
        console.log(this.depth + " Using module: " + moduleName);
      }
      return module;
    }

    if (!(moduleName in define.modules)) {
      console.error(this.depth + " Missing module: " + moduleName);
      return null;
    }

    var module = define.modules[moduleName];

    if (define.debugDependencies) {
      console.log(this.depth + " Compiling module: " + moduleName);
    }

    if (typeof module == "function") {
      if (define.debugDependencies) {
        this.depth += ".";
      }

      var exports = {};
      try {
        module(this.require.bind(this), exports, { id: moduleName, uri: "" });
      }
      catch (ex) {
        console.error("Error using module: " + moduleName, ex);
        throw ex;
      }
      module = exports;

      if (define.debugDependencies) {
        this.depth = this.depth.slice(0, -1);
      }
    }

    // cache the resulting module object for next time
    this.modules[moduleName] = module;

    return module;
  };

  /**
   * Expose the Domain constructor and a global domain (on the define function
   * to avoid exporting more than we need. This is a common pattern with
   * require systems)
   */
  define.Domain = Domain;
  define.globalDomain = new Domain();
})();

/**
 * Expose a default require function which is the require of the global
 * sandbox to make it easy to use.
 */
var require = define.globalDomain.require.bind(define.globalDomain);
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

var mozl10n = {};

(function(aMozl10n) {
  var temp = {};
  Components.utils.import("resource://gre/modules/Services.jsm", temp);
  var stringBundle = temp.Services.strings.createBundle(
          "chrome://browser/locale/devtools/gclicommands.properties");

  /**
   * Lookup a string in the GCLI string bundle
   * @param name The name to lookup
   * @return The looked up name
   */
  aMozl10n.lookup = function(name) {
    try {
      return stringBundle.GetStringFromName(name);
    }
    catch (ex) {
      throw new Error("Failure in lookup('" + name + "')");
    }
  };

  /**
   * Lookup a string in the GCLI string bundle
   * @param name The name to lookup
   * @param swaps An array of swaps. See stringBundle.formatStringFromName
   * @return The looked up name
   */
  aMozl10n.lookupFormat = function(name, swaps) {
    try {
      return stringBundle.formatStringFromName(name, swaps, swaps.length);
    }
    catch (ex) {
      throw new Error("Failure in lookupFormat('" + name + "')");
    }
  };

})(mozl10n);

define('gcli/index', ['require', 'exports', 'module' , 'gcli/canon', 'gcli/types/basic', 'gcli/types/javascript', 'gcli/types/node', 'gcli/cli', 'gcli/commands/help', 'gcli/ui/console'], function(require, exports, module) {

  // The API for use by command authors
  exports.addCommand = require('gcli/canon').addCommand;
  exports.removeCommand = require('gcli/canon').removeCommand;
  exports.lookup = mozl10n.lookup;
  exports.lookupFormat = mozl10n.lookupFormat;

  // Internal startup process. Not exported
  require('gcli/types/basic').startup();
  require('gcli/types/javascript').startup();
  require('gcli/types/node').startup();
  require('gcli/cli').startup();
  require('gcli/commands/help').startup();

  var Requisition = require('gcli/cli').Requisition;
  var Console = require('gcli/ui/console').Console;

  var cli = require('gcli/cli');
  var jstype = require('gcli/types/javascript');
  var nodetype = require('gcli/types/node');

  /**
   * API for use by HUDService only.
   * This code is internal and subject to change without notice.
   */
  exports._internal = {
    require: require,
    define: define,
    console: console,

    /**
     * createView() for Firefox requires an options object with the following
     * members:
     * - contentDocument: From the window of the attached tab
     * - chromeDocument: GCLITerm.document
     * - environment.hudId: GCLITerm.hudId
     * - jsEnvironment.globalObject: 'window'
     * - jsEnvironment.evalFunction: 'eval' in a sandbox
     * - inputElement: GCLITerm.inputNode
     * - completeElement: GCLITerm.completeNode
     * - gcliTerm: GCLITerm
     * - hintElement: GCLITerm.hintNode
     * - inputBackgroundElement: GCLITerm.inputStack
     */
    createView: function(opts) {
      jstype.setGlobalObject(opts.jsEnvironment.globalObject);
      nodetype.setDocument(opts.contentDocument);
      cli.setEvalFunction(opts.jsEnvironment.evalFunction);

      if (opts.requisition == null) {
        opts.requisition = new Requisition(opts.environment, opts.chromeDocument);
      }

      opts.console = new Console(opts);
    },

    /**
     * Undo the effects of createView() to prevent memory leaks
     */
    removeView: function(opts) {
      opts.console.destroy();
      delete opts.console;

      opts.requisition.destroy();
      delete opts.requisition;

      cli.unsetEvalFunction();
      nodetype.unsetDocument();
      jstype.unsetGlobalObject();
    },

    commandOutputManager: require('gcli/canon').commandOutputManager
  };
});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/canon', ['require', 'exports', 'module' , 'gcli/util', 'gcli/l10n', 'gcli/types', 'gcli/types/basic'], function(require, exports, module) {
var canon = exports;


var util = require('gcli/util');
var l10n = require('gcli/l10n');

var types = require('gcli/types');
var Status = require('gcli/types').Status;
var BooleanType = require('gcli/types/basic').BooleanType;


/**
 * A lookup hash of our registered commands
 */
var commands = {};

/**
 * A sorted list of command names, we regularly want them in order, so pre-sort
 */
var commandNames = [];

/**
 * Implement the localization algorithm for any documentation objects (i.e.
 * description and manual) in a command.
 * @param data The data assigned to a description or manual property
 * @param onUndefined If data == null, should we return the data untouched or
 * lookup a 'we don't know' key in it's place.
 */
function lookup(data, onUndefined) {
  if (data == null) {
    if (onUndefined) {
      return l10n.lookup(onUndefined);
    }

    return data;
  }

  if (typeof data === 'string') {
    return data;
  }

  if (typeof data === 'object') {
    if (data.key) {
      return l10n.lookup(data.key);
    }

    var locales = l10n.getPreferredLocales();
    var translated;
    locales.some(function(locale) {
      translated = data[locale];
      return translated != null;
    });
    if (translated != null) {
      return translated;
    }

    console.error('Can\'t find locale in descriptions: ' +
            'locales=' + JSON.stringify(locales) + ', ' +
            'description=' + JSON.stringify(data));
    return '(No description)';
  }

  return l10n.lookup(onUndefined);
}

/**
 * The command object is mostly just setup around a commandSpec (as passed to
 * #addCommand()).
 */
function Command(commandSpec) {
  Object.keys(commandSpec).forEach(function(key) {
    this[key] = commandSpec[key];
  }, this);

  if (!this.name) {
    throw new Error('All registered commands must have a name');
  }

  if (this.params == null) {
    this.params = [];
  }
  if (!Array.isArray(this.params)) {
    throw new Error('command.params must be an array in ' + this.name);
  }

  this.description = 'description' in this ? this.description : undefined;
  this.description = lookup(this.description, 'canonDescNone');
  this.manual = 'manual' in this ? this.manual : undefined;
  this.manual = lookup(this.manual);

  // At this point this.params has nested param groups. We want to flatten it
  // out and replace the param object literals with Parameter objects
  var paramSpecs = this.params;
  this.params = [];

  // Track if the user is trying to mix default params and param groups.
  // All the non-grouped parameters must come before all the param groups
  // because non-grouped parameters can be assigned positionally, so their
  // index is important. We don't want 'holes' in the order caused by
  // parameter groups.
  var usingGroups = false;

  if (this.returnType == null) {
    this.returnType = 'string';
  }

  // In theory this could easily be made recursive, so param groups could
  // contain nested param groups. Current thinking is that the added
  // complexity for the UI probably isn't worth it, so this implementation
  // prevents nesting.
  paramSpecs.forEach(function(spec) {
    if (!spec.group) {
      if (usingGroups) {
        console.error('Parameters can\'t come after param groups.' +
            ' Ignoring ' + this.name + '/' + spec.name);
      }
      else {
        var param = new Parameter(spec, this, null);
        this.params.push(param);
      }
    }
    else {
      spec.params.forEach(function(ispec) {
        var param = new Parameter(ispec, this, spec.group);
        this.params.push(param);
      }, this);

      usingGroups = true;
    }
  }, this);
}

canon.Command = Command;


/**
 * A wrapper for a paramSpec so we can sort out shortened versions names for
 * option switches
 */
function Parameter(paramSpec, command, groupName) {
  this.command = command || { name: 'unnamed' };

  Object.keys(paramSpec).forEach(function(key) {
    this[key] = paramSpec[key];
  }, this);

  this.description = 'description' in this ? this.description : undefined;
  this.description = lookup(this.description, 'canonDescNone');
  this.manual = 'manual' in this ? this.manual : undefined;
  this.manual = lookup(this.manual);
  this.groupName = groupName;

  if (!this.name) {
    throw new Error('In ' + this.command.name +
      ': all params must have a name');
  }

  var typeSpec = this.type;
  this.type = types.getType(typeSpec);
  if (this.type == null) {
    console.error('Known types: ' + types.getTypeNames().join(', '));
    throw new Error('In ' + this.command.name + '/' + this.name +
      ': can\'t find type for: ' + JSON.stringify(typeSpec));
  }

  // boolean parameters have an implicit defaultValue:false, which should
  // not be changed. See the docs.
  if (this.type instanceof BooleanType) {
    if ('defaultValue' in this) {
      console.error('In ' + this.command.name + '/' + this.name +
          ': boolean parameters can not have a defaultValue.' +
          ' Ignoring');
    }
    this.defaultValue = false;
  }

  // Check the defaultValue for validity.
  // Both undefined and null get a pass on this test. undefined is used when
  // there is no defaultValue, and null is used when the parameter is
  // optional, neither are required to parse and stringify.
  if (this.defaultValue != null) {
    try {
      var defaultText = this.type.stringify(this.defaultValue);
      var defaultConversion = this.type.parseString(defaultText);
      if (defaultConversion.getStatus() !== Status.VALID) {
        console.error('In ' + this.command.name + '/' + this.name +
            ': Error round tripping defaultValue. status = ' +
            defaultConversion.getStatus());
      }
    }
    catch (ex) {
      console.error('In ' + this.command.name + '/' + this.name +
        ': ' + ex);
    }
  }
}

/**
 * Does the given name uniquely identify this param (among the other params
 * in this command)
 * @param name The name to check
 */
Parameter.prototype.isKnownAs = function(name) {
  if (name === '--' + this.name) {
    return true;
  }
  return false;
};

/**
 * Is the user required to enter data for this parameter? (i.e. has
 * defaultValue been set to something other than undefined)
 */
Parameter.prototype.isDataRequired = function() {
  return this.defaultValue === undefined;
};

/**
 * Are we allowed to assign data to this parameter using positional
 * parameters?
 */
Parameter.prototype.isPositionalAllowed = function() {
  return this.groupName == null;
};

canon.Parameter = Parameter;


/**
 * Add a command to the canon of known commands.
 * This function is exposed to the outside world (via gcli/index). It is
 * documented in docs/index.md for all the world to see.
 * @param commandSpec The command and its metadata.
 * @return The new command
 */
canon.addCommand = function addCommand(commandSpec) {
  var command = new Command(commandSpec);
  commands[commandSpec.name] = command;
  commandNames.push(commandSpec.name);
  commandNames.sort();

  canon.canonChange();
  return command;
};

/**
 * Remove an individual command. The opposite of #addCommand().
 * @param commandOrName Either a command name or the command itself.
 */
canon.removeCommand = function removeCommand(commandOrName) {
  var name = typeof commandOrName === 'string' ?
          commandOrName :
          commandOrName.name;
  delete commands[name];
  commandNames = commandNames.filter(function(test) {
    return test !== name;
  });

  canon.canonChange();
};

/**
 * Retrieve a command by name
 * @param name The name of the command to retrieve
 */
canon.getCommand = function getCommand(name) {
  // '|| undefined' is to silence 'reference to undefined property' warnings
  return commands[name] || undefined;
};

/**
 * Get an array of all the registered commands.
 */
canon.getCommands = function getCommands() {
  // return Object.values(commands);
  return Object.keys(commands).map(function(name) {
    return commands[name];
  }, this);
};

/**
 * Get an array containing the names of the registered commands.
 */
canon.getCommandNames = function getCommandNames() {
  return commandNames.slice(0);
};

/**
 * Enable people to be notified of changes to the list of commands
 */
canon.canonChange = util.createEvent('canon.canonChange');

/**
 * CommandOutputManager stores the output objects generated by executed
 * commands.
 *
 * CommandOutputManager is exposed (via canon.commandOutputManager) to the the
 * outside world and could (but shouldn't) be used before gcli.startup() has
 * been called. This could should be defensive to that where possible, and we
 * should certainly document if the use of it or similar will fail if used too
 * soon.
 */
function CommandOutputManager() {
  this._event = util.createEvent('CommandOutputManager');
}

/**
 * Call this method to notify the manager (and therefore all listeners) of a
 * new or updated command output.
 * @param output The command output object that has been created or updated.
 */
CommandOutputManager.prototype.sendCommandOutput = function(output) {
  this._event({ output: output });
};

/**
 * Register a function to be called whenever there is a new command output
 * object.
 */
CommandOutputManager.prototype.addListener = function(fn, ctx) {
  this._event.add(fn, ctx);
};

/**
 * Undo the effects of CommandOutputManager.addListener()
 */
CommandOutputManager.prototype.removeListener = function(fn, ctx) {
  this._event.remove(fn, ctx);
};

canon.CommandOutputManager = CommandOutputManager;

/**
 * We maintain a global command output manager for the majority case where
 * there is only one important set of outputs.
 */
canon.commandOutputManager = new CommandOutputManager();


});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/util', ['require', 'exports', 'module' ], function(require, exports, module) {

/*
 * A number of DOM manipulation and event handling utilities.
 */


//------------------------------------------------------------------------------

/**
 * Create an event.
 * For use as follows:
 *
 *   function Hat() {
 *     this.putOn = createEvent();
 *     ...
 *   }
 *   Hat.prototype.adorn = function(person) {
 *     this.putOn({ hat: hat, person: person });
 *     ...
 *   }
 *
 *   var hat = new Hat();
 *   hat.putOn.add(function(ev) {
 *     console.log('The hat ', ev.hat, ' has is worn by ', ev.person);
 *   }, scope);
 *
 * @param name Optional name to help with debugging
 */
exports.createEvent = function(name) {
  var handlers = [];

  /**
   * This is how the event is triggered.
   * @param ev The event object to be passed to the event listeners
   */
  var event = function(ev) {
    // Use for rather than forEach because it step debugs better, which is
    // important for debugging events
    for (var i = 0; i < handlers.length; i++) {
      var handler = handlers[i];
      handler.func.call(handler.scope, ev);
    }
  };

  /**
   * Add a new handler function
   * @param func The function to call when this event is triggered
   * @param scope Optional 'this' object for the function call
   */
  event.add = function(func, scope) {
    handlers.push({ func: func, scope: scope });
  };

  /**
   * Remove a handler function added through add(). Both func and scope must
   * be strict equals (===) the values used in the call to add()
   * @param func The function to call when this event is triggered
   * @param scope Optional 'this' object for the function call
   */
  event.remove = function(func, scope) {
    handlers = handlers.filter(function(test) {
      return test.func !== func && test.scope !== scope;
    });
  };

  /**
   * Remove all handlers.
   * Reset the state of this event back to it's post create state
   */
  event.removeAll = function() {
    handlers = [];
  };

  return event;
};


//------------------------------------------------------------------------------

var dom = {};

/**
 * XHTML namespace
 */
dom.NS_XHTML = 'http://www.w3.org/1999/xhtml';

/**
 * XUL namespace
 */
dom.NS_XUL = 'http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul';

/**
 * Create an HTML or XHTML element depending on whether the document is HTML
 * or XML based. Where HTML/XHTML elements are distinguished by whether they
 * are created using doc.createElementNS('http://www.w3.org/1999/xhtml', tag)
 * or doc.createElement(tag)
 * If you want to create a XUL element then you don't have a problem knowing
 * what namespace you want.
 * @param doc The document in which to create the element
 * @param tag The name of the tag to create
 * @returns The created element
 */
dom.createElement = function(doc, tag) {
  if (dom.isXmlDocument(doc)) {
    return doc.createElementNS(dom.NS_XHTML, tag);
  }
  else {
    return doc.createElement(tag);
  }
};

/**
 * Remove all the child nodes from this node
 * @param elem The element that should have it's children removed
 */
dom.clearElement = function(elem) {
  while (elem.hasChildNodes()) {
    elem.removeChild(elem.firstChild);
  }
};

/**
 * Create a style element in the document head, and add the given CSS text to
 * it.
 * @param cssText The CSS declarations to append
 * @param doc The document element to work from
 */
dom.importCss = function(cssText, doc) {
  doc = doc || document;

  var style = dom.createElement(doc, 'style');
  style.appendChild(doc.createTextNode(cssText));

  var head = doc.getElementsByTagName('head')[0] || doc.documentElement;
  head.appendChild(style);

  return style;
};

/**
 * There are problems with innerHTML on XML documents, so we need to do a dance
 * using document.createRange().createContextualFragment() when in XML mode
 */
dom.setInnerHtml = function(elem, html) {
  if (dom.isXmlDocument(elem.ownerDocument)) {
    try {
      dom.clearElement(elem);
      html = '<div xmlns="' + dom.NS_XHTML + '">' + html + '</div>';
      var range = elem.ownerDocument.createRange();
      var child = range.createContextualFragment(html).firstChild;
      while (child.hasChildNodes()) {
        elem.appendChild(child.firstChild);
      }
    }
    catch (ex) {
      console.error('Bad XHTML', ex);
      console.trace();
      throw ex;
    }
  }
  else {
    elem.innerHTML = html;
  }
};

/**
 * How to detect if we're in an XML document.
 * In a Mozilla we check that document.xmlVersion = null, however in Chrome
 * we use document.contentType = undefined.
 * @param doc The document element to work from (defaulted to the global
 * 'document' if missing
 */
dom.isXmlDocument = function(doc) {
  doc = doc || document;
  // Best test for Firefox
  if (doc.contentType && doc.contentType != 'text/html') {
    return true;
  }
  // Best test for Chrome
  if (doc.xmlVersion != null) {
    return true;
  }
  return false;
};

exports.dom = dom;


//------------------------------------------------------------------------------

/**
 * Various event utilities
 */
var event = {};

/**
 * Keyboard handling is a mess. http://unixpapa.com/js/key.html
 * It would be good to use DOM L3 Keyboard events,
 * http://www.w3.org/TR/2010/WD-DOM-Level-3-Events-20100907/#events-keyboardevents
 * however only Webkit supports them, and there isn't a shim on Monernizr:
 * https://github.com/Modernizr/Modernizr/wiki/HTML5-Cross-browser-Polyfills
 * and when the code that uses this KeyEvent was written, nothing was clear,
 * so instead, we're using this unmodern shim:
 * http://stackoverflow.com/questions/5681146/chrome-10-keyevent-or-something-similar-to-firefoxs-keyevent
 * See BUG 664991: GCLI's keyboard handling should be updated to use DOM-L3
 * https://bugzilla.mozilla.org/show_bug.cgi?id=664991
 */
if ('KeyEvent' in this) {
  event.KeyEvent = this.KeyEvent;
}
else {
  event.KeyEvent = {
    DOM_VK_CANCEL: 3,
    DOM_VK_HELP: 6,
    DOM_VK_BACK_SPACE: 8,
    DOM_VK_TAB: 9,
    DOM_VK_CLEAR: 12,
    DOM_VK_RETURN: 13,
    DOM_VK_ENTER: 14,
    DOM_VK_SHIFT: 16,
    DOM_VK_CONTROL: 17,
    DOM_VK_ALT: 18,
    DOM_VK_PAUSE: 19,
    DOM_VK_CAPS_LOCK: 20,
    DOM_VK_ESCAPE: 27,
    DOM_VK_SPACE: 32,
    DOM_VK_PAGE_UP: 33,
    DOM_VK_PAGE_DOWN: 34,
    DOM_VK_END: 35,
    DOM_VK_HOME: 36,
    DOM_VK_LEFT: 37,
    DOM_VK_UP: 38,
    DOM_VK_RIGHT: 39,
    DOM_VK_DOWN: 40,
    DOM_VK_PRINTSCREEN: 44,
    DOM_VK_INSERT: 45,
    DOM_VK_DELETE: 46,
    DOM_VK_0: 48,
    DOM_VK_1: 49,
    DOM_VK_2: 50,
    DOM_VK_3: 51,
    DOM_VK_4: 52,
    DOM_VK_5: 53,
    DOM_VK_6: 54,
    DOM_VK_7: 55,
    DOM_VK_8: 56,
    DOM_VK_9: 57,
    DOM_VK_SEMICOLON: 59,
    DOM_VK_EQUALS: 61,
    DOM_VK_A: 65,
    DOM_VK_B: 66,
    DOM_VK_C: 67,
    DOM_VK_D: 68,
    DOM_VK_E: 69,
    DOM_VK_F: 70,
    DOM_VK_G: 71,
    DOM_VK_H: 72,
    DOM_VK_I: 73,
    DOM_VK_J: 74,
    DOM_VK_K: 75,
    DOM_VK_L: 76,
    DOM_VK_M: 77,
    DOM_VK_N: 78,
    DOM_VK_O: 79,
    DOM_VK_P: 80,
    DOM_VK_Q: 81,
    DOM_VK_R: 82,
    DOM_VK_S: 83,
    DOM_VK_T: 84,
    DOM_VK_U: 85,
    DOM_VK_V: 86,
    DOM_VK_W: 87,
    DOM_VK_X: 88,
    DOM_VK_Y: 89,
    DOM_VK_Z: 90,
    DOM_VK_CONTEXT_MENU: 93,
    DOM_VK_NUMPAD0: 96,
    DOM_VK_NUMPAD1: 97,
    DOM_VK_NUMPAD2: 98,
    DOM_VK_NUMPAD3: 99,
    DOM_VK_NUMPAD4: 100,
    DOM_VK_NUMPAD5: 101,
    DOM_VK_NUMPAD6: 102,
    DOM_VK_NUMPAD7: 103,
    DOM_VK_NUMPAD8: 104,
    DOM_VK_NUMPAD9: 105,
    DOM_VK_MULTIPLY: 106,
    DOM_VK_ADD: 107,
    DOM_VK_SEPARATOR: 108,
    DOM_VK_SUBTRACT: 109,
    DOM_VK_DECIMAL: 110,
    DOM_VK_DIVIDE: 111,
    DOM_VK_F1: 112,
    DOM_VK_F2: 113,
    DOM_VK_F3: 114,
    DOM_VK_F4: 115,
    DOM_VK_F5: 116,
    DOM_VK_F6: 117,
    DOM_VK_F7: 118,
    DOM_VK_F8: 119,
    DOM_VK_F9: 120,
    DOM_VK_F10: 121,
    DOM_VK_F11: 122,
    DOM_VK_F12: 123,
    DOM_VK_F13: 124,
    DOM_VK_F14: 125,
    DOM_VK_F15: 126,
    DOM_VK_F16: 127,
    DOM_VK_F17: 128,
    DOM_VK_F18: 129,
    DOM_VK_F19: 130,
    DOM_VK_F20: 131,
    DOM_VK_F21: 132,
    DOM_VK_F22: 133,
    DOM_VK_F23: 134,
    DOM_VK_F24: 135,
    DOM_VK_NUM_LOCK: 144,
    DOM_VK_SCROLL_LOCK: 145,
    DOM_VK_COMMA: 188,
    DOM_VK_PERIOD: 190,
    DOM_VK_SLASH: 191,
    DOM_VK_BACK_QUOTE: 192,
    DOM_VK_OPEN_BRACKET: 219,
    DOM_VK_BACK_SLASH: 220,
    DOM_VK_CLOSE_BRACKET: 221,
    DOM_VK_QUOTE: 222,
    DOM_VK_META: 224
  };
}

exports.event = event;


});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/l10n', ['require', 'exports', 'module' ], function(require, exports, module) {

Components.utils.import('resource://gre/modules/XPCOMUtils.jsm');
Components.utils.import('resource://gre/modules/Services.jsm');

XPCOMUtils.defineLazyGetter(this, 'stringBundle', function () {
  return Services.strings.createBundle('chrome://browser/locale/devtools/gcli.properties');
});

/*
 * Not supported when embedded - we're doing things the Mozilla way not the
 * require.js way.
 */
exports.registerStringsSource = function(modulePath) {
  throw new Error('registerStringsSource is not available in mozilla');
};

exports.unregisterStringsSource = function(modulePath) {
  throw new Error('unregisterStringsSource is not available in mozilla');
};

exports.lookupSwap = function(key, swaps) {
  throw new Error('lookupSwap is not available in mozilla');
};

exports.lookupPlural = function(key, ord, swaps) {
  throw new Error('lookupPlural is not available in mozilla');
};

exports.getPreferredLocales = function() {
  return [ 'root' ];
};

/** @see lookup() in lib/gcli/l10n.js */
exports.lookup = function(key) {
  try {
    return stringBundle.GetStringFromName(key);
  }
  catch (ex) {
    console.error('Failed to lookup ', key, ex);
    return key;
  }
};

/** @see propertyLookup in lib/gcli/l10n.js */
exports.propertyLookup = Proxy.create({
  get: function(rcvr, name) {
    return exports.lookup(name);
  }
});

/** @see lookupFormat in lib/gcli/l10n.js */
exports.lookupFormat = function(key, swaps) {
  try {
    return stringBundle.formatStringFromName(key, swaps, swaps.length);
  }
  catch (ex) {
    console.error('Failed to format ', key, ex);
    return key;
  }
};


});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/types', ['require', 'exports', 'module' , 'gcli/argument'], function(require, exports, module) {
var types = exports;


var Argument = require('gcli/argument').Argument;


/**
 * Some types can detect validity, that is to say they can distinguish between
 * valid and invalid values.
 * We might want to change these constants to be numbers for better performance
 */
var Status = {
  /**
   * The conversion process worked without any problem, and the value is
   * valid. There are a number of failure states, so the best way to check
   * for failure is (x !== Status.VALID)
   */
  VALID: {
    toString: function() { return 'VALID'; },
    valueOf: function() { return 0; }
  },

  /**
   * A conversion process failed, however it was noted that the string
   * provided to 'parse()' could be VALID by the addition of more characters,
   * so the typing may not be actually incorrect yet, just unfinished.
   * @see Status.ERROR
   */
  INCOMPLETE: {
    toString: function() { return 'INCOMPLETE'; },
    valueOf: function() { return 1; }
  },

  /**
   * The conversion process did not work, the value should be null and a
   * reason for failure should have been provided. In addition some
   * completion values may be available.
   * @see Status.INCOMPLETE
   */
  ERROR: {
    toString: function() { return 'ERROR'; },
    valueOf: function() { return 2; }
  },

  /**
   * A combined status is the worser of the provided statuses. The statuses
   * can be provided either as a set of arguments or a single array
   */
  combine: function() {
    var combined = Status.VALID;
    for (var i = 0; i < arguments.length; i++) {
      var status = arguments[i];
      if (Array.isArray(status)) {
        status = Status.combine.apply(null, status);
      }
      if (status > combined) {
        combined = status;
      }
    }
    return combined;
  }
};
types.Status = Status;

/**
 * The type.parse() method converts an Argument into a value, Conversion is
 * a wrapper to that value.
 * Conversion is needed to collect a number of properties related to that
 * conversion in one place, i.e. to handle errors and provide traceability.
 * @param value The result of the conversion
 * @param arg The data from which the conversion was made
 * @param status See the Status values [VALID|INCOMPLETE|ERROR] defined above.
 * The default status is Status.VALID.
 * @param message If status=ERROR, there should be a message to describe the
 * error. A message is not needed unless for other statuses, but could be
 * present for any status including VALID (in the case where we want to note a
 * warning, for example).
 * See BUG 664676: GCLI conversion error messages should be localized
 * @param predictions If status=INCOMPLETE, there could be predictions as to
 * the options available to complete the input.
 * We generally expect there to be about 7 predictions (to match human list
 * comprehension ability) however it is valid to provide up to about 20,
 * or less. It is the job of the predictor to decide a smart cut-off.
 * For example if there are 4 very good matches and 4 very poor ones,
 * probably only the 4 very good matches should be presented.
 * The predictions are presented either as an array of prediction objects or as
 * a function which returns this array when called with no parameters.
 * Each prediction object has the following shape:
 *     {
 *       name: '...',     // textual completion. i.e. what the cli uses
 *       value: { ... },  // value behind the textual completion
 *       incomplete: true // this completion is only partial (optional)
 *     }
 * The 'incomplete' property could be used to denote a valid completion which
 * could have sub-values (e.g. for tree navigation).
 */
function Conversion(value, arg, status, message, predictions) {
  // The result of the conversion process. Will be null if status != VALID
  this.value = value;

  // Allow us to trace where this Conversion came from
  this.arg = arg;
  if (arg == null) {
    throw new Error('Missing arg');
  }

  this._status = status || Status.VALID;
  this.message = message;
  this.predictions = predictions;
}

types.Conversion = Conversion;

/**
 * Ensure that all arguments that are part of this conversion know what they
 * are assigned to.
 * @param assignment The Assignment (param/conversion link) to inform the
 * argument about.
 */
Conversion.prototype.assign = function(assignment) {
  this.arg.assign(assignment);
};

/**
 * Work out if there is information provided in the contained argument.
 */
Conversion.prototype.isDataProvided = function() {
  var argProvided = this.arg.text !== '';
  return this.value !== undefined || argProvided;
};

/**
 * 2 conversions are equal if and only if their args are equal (argEquals) and
 * their values are equal (valueEquals).
 * @param that The conversion object to compare against.
 */
Conversion.prototype.equals = function(that) {
  if (this === that) {
    return true;
  }
  if (that == null) {
    return false;
  }
  return this.valueEquals(that) && this.argEquals(that);
};

/**
 * Check that the value in this conversion is strict equal to the value in the
 * provided conversion.
 * @param that The conversion to compare values with
 */
Conversion.prototype.valueEquals = function(that) {
  return this.value === that.value;
};

/**
 * Check that the argument in this conversion is equal to the value in the
 * provided conversion as defined by the argument (i.e. arg.equals).
 * @param that The conversion to compare arguments with
 */
Conversion.prototype.argEquals = function(that) {
  return this.arg.equals(that.arg);
};

/**
 * Accessor for the status of this conversion
 */
Conversion.prototype.getStatus = function(arg) {
  return this._status;
};

/**
 * Defined by the toString() value provided by the argument
 */
Conversion.prototype.toString = function() {
  return this.arg.toString();
};

/**
 * If status === INCOMPLETE, then we may be able to provide predictions as to
 * how the argument can be completed.
 * @return An array of items, where each item is an object with the following
 * properties:
 * - name (mandatory): Displayed to the user, and typed in. No whitespace
 * - description (optional): Short string for display in a tool-tip
 * - manual (optional): Longer description which details usage
 * - incomplete (optional): Indicates that the prediction if used should not
 *   be considered necessarily sufficient, which typically will mean that the
 *   UI should not append a space to the completion
 * - value (optional): If a value property is present, this will be used as the
 *   value of the conversion, otherwise the item itself will be used.
 */
Conversion.prototype.getPredictions = function() {
  if (typeof this.predictions === 'function') {
    return this.predictions();
  }
  return this.predictions || [];
};

/**
 * ArrayConversion is a special Conversion, needed because arrays are converted
 * member by member rather then as a whole, which means we can track the
 * conversion if individual array elements. So an ArrayConversion acts like a
 * normal Conversion (which is needed as Assignment requires a Conversion) but
 * it can also be devolved into a set of Conversions for each array member.
 */
function ArrayConversion(conversions, arg) {
  this.arg = arg;
  this.conversions = conversions;
  this.value = conversions.map(function(conversion) {
    return conversion.value;
  }, this);

  this._status = Status.combine(conversions.map(function(conversion) {
    return conversion.getStatus();
  }));

  // This message is just for reporting errors like "not enough values"
  // rather that for problems with individual values.
  this.message = '';

  // Predictions are generally provided by individual values
  this.predictions = [];
}

ArrayConversion.prototype = Object.create(Conversion.prototype);

ArrayConversion.prototype.assign = function(assignment) {
  this.conversions.forEach(function(conversion) {
    conversion.assign(assignment);
  }, this);
  this.assignment = assignment;
};

ArrayConversion.prototype.getStatus = function(arg) {
  if (arg && arg.conversion) {
    return arg.conversion.getStatus();
  }
  return this._status;
};

ArrayConversion.prototype.isDataProvided = function() {
  return this.conversions.length > 0;
};

ArrayConversion.prototype.valueEquals = function(that) {
  if (!(that instanceof ArrayConversion)) {
    throw new Error('Can\'t compare values with non ArrayConversion');
  }

  if (this.value === that.value) {
    return true;
  }

  if (this.value.length !== that.value.length) {
    return false;
  }

  for (var i = 0; i < this.conversions.length; i++) {
    if (!this.conversions[i].valueEquals(that.conversions[i])) {
      return false;
    }
  }

  return true;
};

ArrayConversion.prototype.toString = function() {
  return '[ ' + this.conversions.map(function(conversion) {
    return conversion.toString();
  }, this).join(', ') + ' ]';
};

types.ArrayConversion = ArrayConversion;


/**
 * Most of our types are 'static' e.g. there is only one type of 'string',
 * however some types like 'selection' and 'deferred' are customizable.
 * The basic Type type isn't useful, but does provide documentation about what
 * types do.
 */
function Type() {
}

/**
 * Convert the given <tt>value</tt> to a string representation.
 * Where possible, there should be round-tripping between values and their
 * string representations.
 */
Type.prototype.stringify = function(value) {
  throw new Error('Not implemented');
};

/**
 * Convert the given <tt>arg</tt> to an instance of this type.
 * Where possible, there should be round-tripping between values and their
 * string representations.
 * @param arg An instance of <tt>Argument</tt> to convert.
 * @return Conversion
 */
Type.prototype.parse = function(arg) {
  throw new Error('Not implemented');
};

/**
 * A convenience method for times when you don't have an argument to parse
 * but instead have a string.
 * @see #parse(arg)
 */
Type.prototype.parseString = function(str) {
  return this.parse(new Argument(str));
},

/**
 * The plug-in system, and other things need to know what this type is
 * called. The name alone is not enough to fully specify a type. Types like
 * 'selection' and 'deferred' need extra data, however this function returns
 * only the name, not the extra data.
 */
Type.prototype.name = undefined;

/**
 * If there is some concept of a higher value, return it,
 * otherwise return undefined.
 */
Type.prototype.increment = function(value) {
  return undefined;
};

/**
 * If there is some concept of a lower value, return it,
 * otherwise return undefined.
 */
Type.prototype.decrement = function(value) {
  return undefined;
};

/**
 * There is interesting information (like predictions) in a conversion of
 * nothing, the output of this can sometimes be customized.
 * @return Conversion
 */
Type.prototype.getDefault = undefined;

types.Type = Type;

/**
 * Private registry of types
 * Invariant: types[name] = type.name
 */
var registeredTypes = {};

types.getTypeNames = function() {
  return Object.keys(registeredTypes);
};

/**
 * Add a new type to the list available to the system.
 * You can pass 2 things to this function - either an instance of Type, in
 * which case we return this instance when #getType() is called with a 'name'
 * that matches type.name.
 * Also you can pass in a constructor (i.e. function) in which case when
 * #getType() is called with a 'name' that matches Type.prototype.name we will
 * pass the typeSpec into this constructor.
 */
types.registerType = function(type) {
  if (typeof type === 'object') {
    if (type instanceof Type) {
      if (!type.name) {
        throw new Error('All registered types must have a name');
      }
      registeredTypes[type.name] = type;
    }
    else {
      throw new Error('Can\'t registerType using: ' + type);
    }
  }
  else if (typeof type === 'function') {
    if (!type.prototype.name) {
      throw new Error('All registered types must have a name');
    }
    registeredTypes[type.prototype.name] = type;
  }
  else {
    throw new Error('Unknown type: ' + type);
  }
};

types.registerTypes = function registerTypes(newTypes) {
  Object.keys(newTypes).forEach(function(name) {
    var type = newTypes[name];
    type.name = name;
    newTypes.registerType(type);
  });
};

/**
 * Remove a type from the list available to the system
 */
types.deregisterType = function(type) {
  delete registeredTypes[type.name];
};

/**
 * Find a type, previously registered using #registerType()
 */
types.getType = function(typeSpec) {
  var type;
  if (typeof typeSpec === 'string') {
    type = registeredTypes[typeSpec];
    if (typeof type === 'function') {
      type = new type();
    }
    return type;
  }

  if (typeof typeSpec === 'object') {
    if (!typeSpec.name) {
      throw new Error('Missing \'name\' member to typeSpec');
    }

    type = registeredTypes[typeSpec.name];
    if (typeof type === 'function') {
      type = new type(typeSpec);
    }
    return type;
  }

  throw new Error('Can\'t extract type from ' + typeSpec);
};


});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/argument', ['require', 'exports', 'module' ], function(require, exports, module) {
var argument = exports;


/**
 * We record where in the input string an argument comes so we can report
 * errors against those string positions.
 * @param text The string (trimmed) that contains the argument
 * @param prefix Knowledge of quotation marks and whitespace used prior to the
 * text in the input string allows us to re-generate the original input from
 * the arguments.
 * @param suffix Any quotation marks and whitespace used after the text.
 * Whitespace is normally placed in the prefix to the succeeding argument, but
 * can be used here when this is the last argument.
 * @constructor
 */
function Argument(text, prefix, suffix) {
  if (text === undefined) {
    this.text = '';
    this.prefix = '';
    this.suffix = '';
  }
  else {
    this.text = text;
    this.prefix = prefix !== undefined ? prefix : '';
    this.suffix = suffix !== undefined ? suffix : '';
  }
}

/**
 * Return the result of merging these arguments.
 * case and some of the arguments are in quotation marks?
 */
Argument.prototype.merge = function(following) {
  // Is it possible that this gets called when we're merging arguments
  // for the single string?
  return new Argument(
    this.text + this.suffix + following.prefix + following.text,
    this.prefix, following.suffix);
};

/**
 * Returns a new Argument like this one but with the text set to
 * <tt>replText</tt> and the end adjusted to fit.
 * @param replText Text to replace the old text value
 */
Argument.prototype.beget = function(replText, options) {
  var prefix = this.prefix;
  var suffix = this.suffix;

  var quote = (replText.indexOf(' ') >= 0 || replText.length == 0) ?
      '\'' : '';

  if (options) {
    prefix = (options.prefixSpace ? ' ' : '') + quote;
    suffix = quote;
  }

  return new Argument(replText, prefix, suffix);
};

/**
 * Is there any visible content to this argument?
 */
Argument.prototype.isBlank = function() {
  return this.text === '' &&
      this.prefix.trim() === '' &&
      this.suffix.trim() === '';
};

/**
 * We need to keep track of which assignment we've been assigned to
 */
Argument.prototype.assign = function(assignment) {
  this.assignment = assignment;
};

/**
 * Sub-classes of Argument are collections of arguments, getArgs() gets access
 * to the members of the collection in order to do things like re-create input
 * command lines. For the simple Argument case it's just an array containing
 * only this.
 */
Argument.prototype.getArgs = function() {
  return [ this ];
};

/**
 * We define equals to mean all arg properties are strict equals.
 * Used by Conversion.argEquals and Conversion.equals and ultimately
 * Assignment.equals to avoid reporting a change event when a new conversion
 * is assigned.
 */
Argument.prototype.equals = function(that) {
  if (this === that) {
    return true;
  }
  if (that == null || !(that instanceof Argument)) {
    return false;
  }

  return this.text === that.text &&
       this.prefix === that.prefix && this.suffix === that.suffix;
};

/**
 * Helper when we're putting arguments back together
 */
Argument.prototype.toString = function() {
  // BUG 664207: We should re-escape escaped characters
  // But can we do that reliably?
  return this.prefix + this.text + this.suffix;
};

/**
 * Merge an array of arguments into a single argument.
 * All Arguments in the array are expected to have the same emitter
 */
Argument.merge = function(argArray, start, end) {
  start = (start === undefined) ? 0 : start;
  end = (end === undefined) ? argArray.length : end;

  var joined;
  for (var i = start; i < end; i++) {
    var arg = argArray[i];
    if (!joined) {
      joined = arg;
    }
    else {
      joined = joined.merge(arg);
    }
  }
  return joined;
};

argument.Argument = Argument;


/**
 * ScriptArgument is a marker that the argument is designed to be Javascript.
 * It also implements the special rules that spaces after the { or before the
 * } are part of the pre/suffix rather than the content.
 */
function ScriptArgument(text, prefix, suffix) {
  this.text = text;
  this.prefix = prefix !== undefined ? prefix : '';
  this.suffix = suffix !== undefined ? suffix : '';

  while (this.text.charAt(0) === ' ') {
    this.prefix = this.prefix + ' ';
    this.text = this.text.substring(1);
  }

  while (this.text.charAt(this.text.length - 1) === ' ') {
    this.suffix = ' ' + this.suffix;
    this.text = this.text.slice(0, -1);
  }
}

ScriptArgument.prototype = Object.create(Argument.prototype);

/**
 * Returns a new Argument like this one but with the text set to
 * <tt>replText</tt> and the end adjusted to fit.
 * @param replText Text to replace the old text value
 */
ScriptArgument.prototype.beget = function(replText, options) {
  var prefix = this.prefix;
  var suffix = this.suffix;

  var quote = (replText.indexOf(' ') >= 0 || replText.length == 0) ?
      '\'' : '';

  if (options && options.normalize) {
    prefix = '{ ';
    suffix = ' }';
  }

  return new ScriptArgument(replText, prefix, suffix);
};

argument.ScriptArgument = ScriptArgument;


/**
 * Commands like 'echo' with a single string argument, and used with the
 * special format like: 'echo a b c' effectively have a number of arguments
 * merged together.
 */
function MergedArgument(args, start, end) {
  if (!Array.isArray(args)) {
    throw new Error('args is not an array of Arguments');
  }

  if (start === undefined) {
    this.args = args;
  }
  else {
    this.args = args.slice(start, end);
  }

  var arg = Argument.merge(this.args);
  this.text = arg.text;
  this.prefix = arg.prefix;
  this.suffix = arg.suffix;
}

MergedArgument.prototype = Object.create(Argument.prototype);

/**
 * Keep track of which assignment we've been assigned to, and allow the
 * original args to do the same.
 */
MergedArgument.prototype.assign = function(assignment) {
  this.args.forEach(function(arg) {
    arg.assign(assignment);
  }, this);

  this.assignment = assignment;
};

MergedArgument.prototype.getArgs = function() {
  return this.args;
};

MergedArgument.prototype.equals = function(that) {
  if (this === that) {
    return true;
  }
  if (that == null || !(that instanceof MergedArgument)) {
    return false;
  }

  // We might need to add a check that args is the same here

  return this.text === that.text &&
       this.prefix === that.prefix && this.suffix === that.suffix;
};

argument.MergedArgument = MergedArgument;


/**
 * TrueNamedArguments are for when we have an argument like --verbose which
 * has a boolean value, and thus the opposite of '--verbose' is ''.
 */
function TrueNamedArgument(name, arg) {
  this.arg = arg;
  this.text = arg ? arg.text : '--' + name;
  this.prefix = arg ? arg.prefix : ' ';
  this.suffix = arg ? arg.suffix : '';
}

TrueNamedArgument.prototype = Object.create(Argument.prototype);

TrueNamedArgument.prototype.assign = function(assignment) {
  if (this.arg) {
    this.arg.assign(assignment);
  }
  this.assignment = assignment;
};

TrueNamedArgument.prototype.getArgs = function() {
  // NASTY! getArgs has a fairly specific use: in removing used arguments
  // from a command line. Unlike other arguments which are EITHER used
  // in assignments directly OR grouped in things like MergedArguments,
  // TrueNamedArgument is used raw from the UI, or composed of another arg
  // from the CLI, so we return both here so they can both be removed.
  return this.arg ? [ this, this.arg ] : [ this ];
};

TrueNamedArgument.prototype.equals = function(that) {
  if (this === that) {
    return true;
  }
  if (that == null || !(that instanceof TrueNamedArgument)) {
    return false;
  }

  return this.text === that.text &&
       this.prefix === that.prefix && this.suffix === that.suffix;
};

argument.TrueNamedArgument = TrueNamedArgument;


/**
 * FalseNamedArguments are for when we don't have an argument like --verbose
 * which has a boolean value, and thus the opposite of '' is '--verbose'.
 */
function FalseNamedArgument() {
  this.text = '';
  this.prefix = '';
  this.suffix = '';
}

FalseNamedArgument.prototype = Object.create(Argument.prototype);

FalseNamedArgument.prototype.getArgs = function() {
  return [ ];
};

FalseNamedArgument.prototype.equals = function(that) {
  if (this === that) {
    return true;
  }
  if (that == null || !(that instanceof FalseNamedArgument)) {
    return false;
  }

  return this.text === that.text &&
       this.prefix === that.prefix && this.suffix === that.suffix;
};

argument.FalseNamedArgument = FalseNamedArgument;


/**
 * A named argument is for cases where we have input in one of the following
 * formats:
 * <ul>
 * <li>--param value
 * <li>-p value
 * <li>--pa value
 * <li>-p:value
 * <li>--param=value
 * <li>etc
 * </ul>
 * The general format is:
 * /--?{unique-param-name-prefix}[ :=]{value}/
 * We model this as a normal argument but with a long prefix.
 */
function NamedArgument(nameArg, valueArg) {
  this.nameArg = nameArg;
  this.valueArg = valueArg;

  this.text = valueArg.text;
  this.prefix = nameArg.toString() + valueArg.prefix;
  this.suffix = valueArg.suffix;
}

NamedArgument.prototype = Object.create(Argument.prototype);

NamedArgument.prototype.assign = function(assignment) {
  this.nameArg.assign(assignment);
  this.valueArg.assign(assignment);
  this.assignment = assignment;
};

NamedArgument.prototype.getArgs = function() {
  return [ this.nameArg, this.valueArg ];
};

NamedArgument.prototype.equals = function(that) {
  if (this === that) {
    return true;
  }
  if (that == null) {
    return false;
  }

  if (!(that instanceof NamedArgument)) {
    return false;
  }

  // We might need to add a check that nameArg and valueArg are the same

  return this.text === that.text &&
       this.prefix === that.prefix && this.suffix === that.suffix;
};

argument.NamedArgument = NamedArgument;


/**
 * An argument the groups together a number of plain arguments together so they
 * can be jointly assigned to a single array parameter
 */
function ArrayArgument() {
  this.args = [];
}

ArrayArgument.prototype = Object.create(Argument.prototype);

ArrayArgument.prototype.addArgument = function(arg) {
  this.args.push(arg);
};

ArrayArgument.prototype.addArguments = function(args) {
  Array.prototype.push.apply(this.args, args);
};

ArrayArgument.prototype.getArguments = function() {
  return this.args;
};

ArrayArgument.prototype.assign = function(assignment) {
  this.args.forEach(function(arg) {
    arg.assign(assignment);
  }, this);

  this.assignment = assignment;
};

ArrayArgument.prototype.getArgs = function() {
  return this.args;
};

ArrayArgument.prototype.equals = function(that) {
  if (this === that) {
    return true;
  }
  if (that == null) {
    return false;
  }

  if (!(that instanceof ArrayArgument)) {
    return false;
  }

  if (this.args.length !== that.args.length) {
    return false;
  }

  for (var i = 0; i < this.args.length; i++) {
    if (!this.args[i].equals(that.args[i])) {
      return false;
    }
  }

  return true;
};

/**
 * Helper when we're putting arguments back together
 */
ArrayArgument.prototype.toString = function() {
  return '{' + this.args.map(function(arg) {
    return arg.toString();
  }, this).join(',') + '}';
};

argument.ArrayArgument = ArrayArgument;


});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/types/basic', ['require', 'exports', 'module' , 'gcli/l10n', 'gcli/types', 'gcli/argument'], function(require, exports, module) {


var l10n = require('gcli/l10n');
var types = require('gcli/types');
var Type = require('gcli/types').Type;
var Status = require('gcli/types').Status;
var Conversion = require('gcli/types').Conversion;
var ArrayConversion = require('gcli/types').ArrayConversion;

var Argument = require('gcli/argument').Argument;
var TrueNamedArgument = require('gcli/argument').TrueNamedArgument;
var FalseNamedArgument = require('gcli/argument').FalseNamedArgument;
var ArrayArgument = require('gcli/argument').ArrayArgument;


/**
 * Registration and de-registration.
 */
exports.startup = function() {
  types.registerType(StringType);
  types.registerType(NumberType);
  types.registerType(BooleanType);
  types.registerType(BlankType);
  types.registerType(SelectionType);
  types.registerType(DeferredType);
  types.registerType(ArrayType);
};

exports.shutdown = function() {
  types.unregisterType(StringType);
  types.unregisterType(NumberType);
  types.unregisterType(BooleanType);
  types.unregisterType(BlankType);
  types.unregisterType(SelectionType);
  types.unregisterType(DeferredType);
  types.unregisterType(ArrayType);
};


/**
 * 'string' the most basic string type that doesn't need to convert
 */
function StringType(typeSpec) {
  if (typeSpec != null) {
    throw new Error('StringType can not be customized');
  }
}

StringType.prototype = Object.create(Type.prototype);

StringType.prototype.stringify = function(value) {
  if (value == null) {
    return '';
  }
  return value.toString();
};

StringType.prototype.parse = function(arg) {
  if (arg.text == null || arg.text === '') {
    return new Conversion(null, arg, Status.INCOMPLETE, '');
  }
  return new Conversion(arg.text, arg);
};

StringType.prototype.name = 'string';

exports.StringType = StringType;


/**
 * We don't currently plan to distinguish between integers and floats
 */
function NumberType(typeSpec) {
  if (typeSpec) {
    this._min = typeSpec.min;
    this._max = typeSpec.max;
    this._step = typeSpec.step || 1;
  }
  else {
    this._step = 1;
  }
}

NumberType.prototype = Object.create(Type.prototype);

NumberType.prototype.stringify = function(value) {
  if (value == null) {
    return '';
  }
  return '' + value;
};

NumberType.prototype.getMin = function() {
  if (this._min) {
    if (typeof this._min === 'function') {
      return this._min();
    }
    if (typeof this._min === 'number') {
      return this._min;
    }
  }
  return 0;
};

NumberType.prototype.getMax = function() {
  if (this._max) {
    if (typeof this._max === 'function') {
      return this._max();
    }
    if (typeof this._max === 'number') {
      return this._max;
    }
  }
  return undefined;
};

NumberType.prototype.parse = function(arg) {
  if (arg.text.replace(/\s/g, '').length === 0) {
    return new Conversion(null, arg, Status.INCOMPLETE, '');
  }

  var value = parseInt(arg.text, 10);
  if (isNaN(value)) {
    return new Conversion(null, arg, Status.ERROR,
        l10n.lookupFormat('typesNumberNan', [ arg.text ]));
  }

  if (this.getMax() != null && value > this.getMax()) {
    return new Conversion(null, arg, Status.ERROR,
        l10n.lookupFormat('typesNumberMax', [ value, this.getMax() ]));
  }

  if (value < this.getMin()) {
    return new Conversion(null, arg, Status.ERROR,
        l10n.lookupFormat('typesNumberMin', [ value, this.getMin() ]));
  }

  return new Conversion(value, arg);
};

NumberType.prototype.decrement = function(value) {
  if (typeof value !== 'number' || isNaN(value)) {
    return this.getMax() || 1;
  }
  var newValue = value - this._step;
  // Snap to the nearest incremental of the step
  newValue = Math.ceil(newValue / this._step) * this._step;
  return this._boundsCheck(newValue);
};

NumberType.prototype.increment = function(value) {
  if (typeof value !== 'number' || isNaN(value)) {
    return this.getMin();
  }
  var newValue = value + this._step;
  // Snap to the nearest incremental of the step
  newValue = Math.floor(newValue / this._step) * this._step;
  if (this.getMax() == null) {
    return newValue;
  }
  return this._boundsCheck(newValue);
};

/**
 * Return the input value so long as it is within the max/min bounds. If it is
 * lower than the minimum, return the minimum. If it is bigger than the maximum
 * then return the maximum.
 */
NumberType.prototype._boundsCheck = function(value) {
  var min = this.getMin();
  if (value < min) {
    return min;
  }
  var max = this.getMax();
  if (value > max) {
    return max;
  }
  return value;
};

NumberType.prototype.name = 'number';

exports.NumberType = NumberType;

/**
 * One of a known set of options
 */
function SelectionType(typeSpec) {
  if (typeSpec) {
    Object.keys(typeSpec).forEach(function(key) {
      this[key] = typeSpec[key];
    }, this);
  }
}

SelectionType.prototype = Object.create(Type.prototype);

SelectionType.prototype.stringify = function(value) {
  var name = null;
  var lookup = this.getLookup();
  lookup.some(function(item) {
    var test = (item.value == null) ? item : item.value;
    if (test === value) {
      name = item.name;
      return true;
    }
    return false;
  }, this);
  return name;
};

/**
 * There are several ways to get selection data. This unifies them into one
 * single function.
 * @return A map of names to values.
 */
SelectionType.prototype.getLookup = function() {
  if (this.lookup) {
    if (typeof this.lookup === 'function') {
      return this.lookup();
    }
    return this.lookup;
  }

  if (Array.isArray(this.data)) {
    this.lookup = this._dataToLookup(this.data);
    return this.lookup;
  }

  if (typeof(this.data) === 'function') {
    return this._dataToLookup(this.data());
  }

  throw new Error('SelectionType has no data');
};

/**
 * Selection can be provided with either a lookup object (in the 'lookup'
 * property) or an array of strings (in the 'data' property). Internally we
 * always use lookup, so we need a way to convert a 'data' array to a lookup.
 */
SelectionType.prototype._dataToLookup = function(data) {
  return data.map(function(option) {
    return { name: option, value: option };
  });
};

/**
 * Return a list of possible completions for the given arg.
 * This code is very similar to CommandType._findPredictions(). If you are
 * making changes to this code, you should check there too.
 * @param arg The initial input to match
 * @return A trimmed lookup table of string:value pairs
 */
SelectionType.prototype._findPredictions = function(arg) {
  var predictions = [];
  this.getLookup().forEach(function(item) {
    if (item.name.indexOf(arg.text) === 0) {
      predictions.push(item);
    }
  }, this);
  return predictions;
};

SelectionType.prototype.parse = function(arg) {
  var predictions = this._findPredictions(arg);

  if (predictions.length === 1 && predictions[0].name === arg.text) {
    var value = predictions[0].value ? predictions[0].value : predictions[0];
    return new Conversion(value, arg);
  }

  // This is something of a hack it basically allows us to tell the
  // setting type to forget its last setting hack.
  if (this.noMatch) {
    this.noMatch();
  }

  if (predictions.length > 0) {
    // Especially at startup, predictions live over the time that things
    // change so we provide a completion function rather than completion
    // values.
    // This was primarily designed for commands, which have since moved
    // into their own type, so technically we could remove this code,
    // except that it provides more up-to-date answers, and it's hard to
    // predict when it will be required.
    var predictFunc = function() {
      return this._findPredictions(arg);
    }.bind(this);
    return new Conversion(null, arg, Status.INCOMPLETE, '', predictFunc);
  }

  return new Conversion(null, arg, Status.ERROR,
      l10n.lookupFormat('typesSelectionNomatch', [ arg.text ]));
};

/**
 * For selections, up is down and black is white. It's like this, given a list
 * [ a, b, c, d ], it's natural to think that it starts at the top and that
 * going up the list, moves towards 'a'. However 'a' has the lowest index, so
 * for SelectionType, up is down and down is up.
 * Sorry.
 */
SelectionType.prototype.decrement = function(value) {
  var lookup = this.getLookup();
  var index = this._findValue(lookup, value);
  if (index === -1) {
    index = 0;
  }
  index++;
  if (index >= lookup.length) {
    index = 0;
  }
  return lookup[index].value;
};

/**
 * See note on SelectionType.decrement()
 */
SelectionType.prototype.increment = function(value) {
  var lookup = this.getLookup();
  var index = this._findValue(lookup, value);
  if (index === -1) {
    // For an increment operation when there is nothing to start from, we
    // want to start from the top, i.e. index 0, so the value before we
    // 'increment' (see note above) must be 1.
    index = 1;
  }
  index--;
  if (index < 0) {
    index = lookup.length - 1;
  }
  return lookup[index].value;
};

/**
 * Walk through an array of { name:.., value:... } objects looking for a
 * matching value (using strict equality), returning the matched index (or -1
 * if not found).
 * @param lookup Array of objects with name/value properties to search through
 * @param value The value to search for
 * @return The index at which the match was found, or -1 if no match was found
 */
SelectionType.prototype._findValue = function(lookup, value) {
  var index = -1;
  for (var i = 0; i < lookup.length; i++) {
    var pair = lookup[i];
    if (pair.value === value) {
      index = i;
      break;
    }
  }
  return index;
};

SelectionType.prototype.name = 'selection';

exports.SelectionType = SelectionType;


/**
 * true/false values
 */
function BooleanType(typeSpec) {
  if (typeSpec != null) {
    throw new Error('BooleanType can not be customized');
  }
}

BooleanType.prototype = Object.create(SelectionType.prototype);

BooleanType.prototype.lookup = [
  { name: 'true', value: true },
  { name: 'false', value: false }
];

BooleanType.prototype.parse = function(arg) {
  if (arg instanceof TrueNamedArgument) {
    return new Conversion(true, arg);
  }
  if (arg instanceof FalseNamedArgument) {
    return new Conversion(false, arg);
  }
  return SelectionType.prototype.parse.call(this, arg);
};

BooleanType.prototype.stringify = function(value) {
  return '' + value;
};

BooleanType.prototype.getDefault = function() {
  return new Conversion(false, new Argument(''));
};

BooleanType.prototype.name = 'boolean';

exports.BooleanType = BooleanType;


/**
 * A type for "we don't know right now, but hope to soon".
 */
function DeferredType(typeSpec) {
  if (typeof typeSpec.defer !== 'function') {
    throw new Error('Instances of DeferredType need typeSpec.defer to be a function that returns a type');
  }
  Object.keys(typeSpec).forEach(function(key) {
    this[key] = typeSpec[key];
  }, this);
}

DeferredType.prototype = Object.create(Type.prototype);

DeferredType.prototype.stringify = function(value) {
  return this.defer().stringify(value);
};

DeferredType.prototype.parse = function(arg) {
  return this.defer().parse(arg);
};

DeferredType.prototype.decrement = function(value) {
  var deferred = this.defer();
  return (deferred.decrement ? deferred.decrement(value) : undefined);
};

DeferredType.prototype.increment = function(value) {
  var deferred = this.defer();
  return (deferred.increment ? deferred.increment(value) : undefined);
};

DeferredType.prototype.increment = function(value) {
  var deferred = this.defer();
  return (deferred.increment ? deferred.increment(value) : undefined);
};

DeferredType.prototype.name = 'deferred';

exports.DeferredType = DeferredType;


/**
 * 'blank' is a type for use with DeferredType when we don't know yet.
 * It should not be used anywhere else.
 */
function BlankType(typeSpec) {
  if (typeSpec != null) {
    throw new Error('BlankType can not be customized');
  }
}

BlankType.prototype = Object.create(Type.prototype);

BlankType.prototype.stringify = function(value) {
  return '';
};

BlankType.prototype.parse = function(arg) {
  return new Conversion(null, arg);
};

BlankType.prototype.name = 'blank';

exports.BlankType = BlankType;


/**
 * A set of objects of the same type
 */
function ArrayType(typeSpec) {
  if (!typeSpec.subtype) {
    console.error('Array.typeSpec is missing subtype. Assuming string.' +
        JSON.stringify(typeSpec));
    typeSpec.subtype = 'string';
  }

  Object.keys(typeSpec).forEach(function(key) {
    this[key] = typeSpec[key];
  }, this);
  this.subtype = types.getType(this.subtype);
}

ArrayType.prototype = Object.create(Type.prototype);

ArrayType.prototype.stringify = function(values) {
  // BUG 664204: Check for strings with spaces and add quotes
  return values.join(' ');
};

ArrayType.prototype.parse = function(arg) {
  if (arg instanceof ArrayArgument) {
    var conversions = arg.getArguments().map(function(subArg) {
      var conversion = this.subtype.parse(subArg);
      // Hack alert. ArrayConversion needs to be able to answer questions
      // about the status of individual conversions in addition to the
      // overall state. This allows us to do that easily.
      subArg.conversion = conversion;
      return conversion;
    }, this);
    return new ArrayConversion(conversions, arg);
  }
  else {
    console.error('non ArrayArgument to ArrayType.parse', arg);
    throw new Error('non ArrayArgument to ArrayType.parse');
  }
};

ArrayType.prototype.getDefault = function() {
  return new ArrayConversion([], new ArrayArgument());
};

ArrayType.prototype.name = 'array';

exports.ArrayType = ArrayType;


});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/types/javascript', ['require', 'exports', 'module' , 'gcli/l10n', 'gcli/types'], function(require, exports, module) {


var l10n = require('gcli/l10n');
var types = require('gcli/types');

var Conversion = types.Conversion;
var Type = types.Type;
var Status = types.Status;


/**
 * Registration and de-registration.
 */
exports.startup = function() {
  types.registerType(JavascriptType);
};

exports.shutdown = function() {
  types.unregisterType(JavascriptType);
};

/**
 * The object against which we complete, which is usually 'window' if it exists
 * but could be something else in non-web-content environments.
 */
var globalObject;
if (typeof window !== 'undefined') {
  globalObject = window;
}

/**
 * Setter for the object against which JavaScript completions happen
 */
exports.setGlobalObject = function(obj) {
  globalObject = obj;
};

/**
 * Getter for the object against which JavaScript completions happen, for use
 * in testing
 */
exports.getGlobalObject = function() {
  return globalObject;
};

/**
 * Remove registration of object against which JavaScript completions happen
 */
exports.unsetGlobalObject = function() {
  globalObject = undefined;
};


/**
 * 'javascript' handles scripted input
 */
function JavascriptType(typeSpec) {
  if (typeSpec != null) {
    throw new Error('JavascriptType can not be customized');
  }
}

JavascriptType.prototype = Object.create(Type.prototype);

JavascriptType.prototype.stringify = function(value) {
  if (value == null) {
    return '';
  }
  return value;
};

/**
 * When sorting out completions, there is no point in displaying millions of
 * matches - this the number of matches that we aim for
 */
JavascriptType.MAX_COMPLETION_MATCHES = 10;

JavascriptType.prototype.parse = function(arg) {
  var typed = arg.text;
  var scope = globalObject;

  // Just accept numbers
  if (!isNaN(parseFloat(typed)) && isFinite(typed)) {
    return new Conversion(typed, arg);
  }
  // Just accept constants like true/false/null/etc
  if (typed.trim().match(/(null|undefined|NaN|Infinity|true|false)/)) {
    return new Conversion(typed, arg);
  }

  // Analyze the input text and find the beginning of the last part that
  // should be completed.
  var beginning = this._findCompletionBeginning(typed);

  // There was an error analyzing the string.
  if (beginning.err) {
    return new Conversion(typed, arg, Status.ERROR, beginning.err);
  }

  // If the current state is ParseState.COMPLEX, then we can't do completion.
  // so bail out now
  if (beginning.state === ParseState.COMPLEX) {
    return new Conversion(typed, arg);
  }

  // If the current state is not ParseState.NORMAL, then we are inside of a
  // string which means that no completion is possible.
  if (beginning.state !== ParseState.NORMAL) {
    return new Conversion(typed, arg, Status.INCOMPLETE, '');
  }

  var completionPart = typed.substring(beginning.startPos);
  var properties = completionPart.split('.');
  var matchProp;
  var prop;

  if (properties.length > 1) {
    matchProp = properties.pop().trimLeft();
    for (var i = 0; i < properties.length; i++) {
      prop = properties[i].trim();

      // We can't complete on null.foo, so bail out
      if (scope == null) {
        return new Conversion(typed, arg, Status.ERROR,
                l10n.lookup('jstypeParseScope'));
      }

      if (prop === '') {
        return new Conversion(typed, arg, Status.INCOMPLETE, '');
      }

      // Check if prop is a getter function on 'scope'. Functions can change
      // other stuff so we can't execute them to get the next object. Stop here.
      if (this._isSafeProperty(scope, prop)) {
        return new Conversion(typed, arg);
      }

      try {
        scope = scope[prop];
      }
      catch (ex) {
        // It would be nice to be able to report this error in some way but
        // as it can happen just when someone types '{sessionStorage.', it
        // almost doesn't really count as an error, so we ignore it
        return new Conversion(typed, arg, Status.VALID, '');
      }
    }
  }
  else {
    matchProp = properties[0].trimLeft();
  }

  // If the reason we just stopped adjusting the scope was a non-simple string,
  // then we're not sure if the input is valid or invalid, so accept it
  if (prop && !prop.match(/^[0-9A-Za-z]*$/)) {
    return new Conversion(typed, arg);
  }

  // However if the prop was a simple string, it is an error
  if (scope == null) {
    return new Conversion(typed, arg, Status.ERROR,
        l10n.lookupFormat('jstypeParseMissing', [ prop ]));
  }

  // If the thing we're looking for isn't a simple string, then we're not going
  // to find it, but we're not sure if it's valid or invalid, so accept it
  if (!matchProp.match(/^[0-9A-Za-z]*$/)) {
    return new Conversion(typed, arg);
  }

  // Skip Iterators and Generators.
  if (this._isIteratorOrGenerator(scope)) {
    return null;
  }

  var matchLen = matchProp.length;
  var prefix = matchLen === 0 ? typed : typed.slice(0, -matchLen);
  var status = Status.INCOMPLETE;
  var message = '';

  // We really want an array of matches (for sorting) but it's easier to
  // detect existing members if we're using a map initially
  var matches = {};

  // We only display a maximum of MAX_COMPLETION_MATCHES, so there is no point
  // in digging up the prototype chain for matches that we're never going to
  // use. Initially look for matches directly on the object itself and then
  // look up the chain to find more
  var distUpPrototypeChain = 0;
  var root = scope;
  try {
    while (root != null &&
        Object.keys(matches).length < JavascriptType.MAX_COMPLETION_MATCHES) {

      Object.keys(root).forEach(function(property) {
        // Only add matching properties. Also, as we're walking up the
        // prototype chain, properties on 'higher' prototypes don't override
        // similarly named properties lower down
        if (property.indexOf(matchProp) === 0 && !(property in matches)) {
          matches[property] = {
            prop: property,
            distUpPrototypeChain: distUpPrototypeChain
          };
        }
      });

      distUpPrototypeChain++;
      root = Object.getPrototypeOf(root);
    }
  }
  catch (ex) {
    return new Conversion(typed, arg, Status.INCOMPLETE, '');
  }

  // Convert to an array for sorting, and while we're at it, note if we got
  // an exact match so we know that this input is valid
  matches = Object.keys(matches).map(function(property) {
    if (property === matchProp) {
      status = Status.VALID;
    }
    return matches[property];
  });

  // The sort keys are:
  // - Being on the object itself, not in the prototype chain
  // - The lack of existence of a vendor prefix
  // - The name
  matches.sort(function(m1, m2) {
    if (m1.distUpPrototypeChain !== m2.distUpPrototypeChain) {
      return m1.distUpPrototypeChain - m2.distUpPrototypeChain;
    }
    // Push all vendor prefixes to the bottom of the list
    return isVendorPrefixed(m1.prop) ?
      (isVendorPrefixed(m2.prop) ? m1.prop.localeCompare(m2.prop) : 1) :
      (isVendorPrefixed(m2.prop) ? -1 : m1.prop.localeCompare(m2.prop));
  });

  // Trim to size. There is a bug for doing a better job of finding matches
  // (bug 682694), but in the mean time there is a performance problem
  // associated with creating a large number of DOM nodes that few people will
  // ever read, so trim ...
  if (matches.length > JavascriptType.MAX_COMPLETION_MATCHES) {
    matches = matches.slice(0, JavascriptType.MAX_COMPLETION_MATCHES - 1);
  }

  // Decorate the matches with:
  // - a description
  // - a value (for the menu) and,
  // - an incomplete flag which reports if we should assume that the user isn't
  //   going to carry on the JS expression with this input so far
  var predictions = matches.map(function(match) {
    var description;
    var incomplete = true;

    if (this._isSafeProperty(scope, match.prop)) {
      description = '(property getter)';
    }
    else {
      try {
        var value = scope[match.prop];

        if (typeof value === 'function') {
          description = '(function)';
        }
        else if (typeof value === 'boolean' || typeof value === 'number') {
          description = '= ' + value;
          incomplete = false;
        }
        else if (typeof value === 'string') {
          if (value.length > 40) {
            value = value.substring(0, 37) + '…';
          }
          description = '= \'' + value + '\'';
          incomplete = false;
        }
        else {
          description = '(' + typeof value + ')';
        }
      }
      catch (ex) {
        description = '(' + l10n.lookup('jstypeParseError') + ')';
      }
    }

    return {
      name: prefix + match.prop,
      value: {
        name: prefix + match.prop,
        description: description
      },
      description: description,
      incomplete: incomplete
    };
  }, this);

  if (predictions.length === 0) {
    status = Status.ERROR;
    message = l10n.lookupFormat('jstypeParseMissing', [ matchProp ]);
  }

  // If the match is the only one possible, and its VALID, predict nothing
  if (predictions.length === 1 && status === Status.VALID) {
    predictions = undefined;
  }

  return new Conversion(typed, arg, status, message, predictions);
};

/**
 * Does the given property have a prefix that indicates that it is vendor
 * specific?
 */
function isVendorPrefixed(name) {
  return name.indexOf('moz') === 0 ||
         name.indexOf('webkit') === 0 ||
         name.indexOf('ms') === 0;
}

/**
 * Constants used in return value of _findCompletionBeginning()
 */
var ParseState = {
  /**
   * We have simple input like window.foo, without any punctuation that makes
   * completion prediction be confusing or wrong
   */
  NORMAL: 0,

  /**
   * The cursor is in some Javascript that makes completion hard to predict,
   * like console.log(
   */
  COMPLEX: 1,

  /**
   * The cursor is inside single quotes (')
   */
  QUOTE: 2,

  /**
   * The cursor is inside single quotes (")
   */
  DQUOTE: 3
};

var OPEN_BODY = '{[('.split('');
var CLOSE_BODY = '}])'.split('');
var OPEN_CLOSE_BODY = {
  '{': '}',
  '[': ']',
  '(': ')'
};

/**
 * How we distinguish between simple and complex JS input. We attempt
 * completion against simple JS.
 */
var simpleChars = /[a-zA-Z0-9.]/;

/**
 * Analyzes a given string to find the last statement that is interesting for
 * later completion.
 * @param text A string to analyze
 * @return If there was an error in the string detected, then a object like
 *   { err: 'ErrorMesssage' }
 * is returned, otherwise a object like
 *   {
 *     state: ParseState.NORMAL|ParseState.QUOTE|ParseState.DQUOTE,
 *     startPos: index of where the last statement begins
 *   }
 */
JavascriptType.prototype._findCompletionBeginning = function(text) {
  var bodyStack = [];

  var state = ParseState.NORMAL;
  var start = 0;
  var c;
  var complex = false;

  for (var i = 0; i < text.length; i++) {
    c = text[i];
    if (!simpleChars.test(c)) {
      complex = true;
    }

    switch (state) {
      // Normal JS state.
      case ParseState.NORMAL:
        if (c === '"') {
          state = ParseState.DQUOTE;
        }
        else if (c === '\'') {
          state = ParseState.QUOTE;
        }
        else if (c === ';') {
          start = i + 1;
        }
        else if (c === ' ') {
          start = i + 1;
        }
        else if (OPEN_BODY.indexOf(c) != -1) {
          bodyStack.push({
            token: c,
            start: start
          });
          start = i + 1;
        }
        else if (CLOSE_BODY.indexOf(c) != -1) {
          var last = bodyStack.pop();
          if (!last || OPEN_CLOSE_BODY[last.token] != c) {
            return { err: l10n.lookup('jstypeBeginSyntax') };
          }
          if (c === '}') {
            start = i + 1;
          }
          else {
            start = last.start;
          }
        }
        break;

      // Double quote state > " <
      case ParseState.DQUOTE:
        if (c === '\\') {
          i ++;
        }
        else if (c === '\n') {
          return { err: l10n.lookup('jstypeBeginUnterm') };
        }
        else if (c === '"') {
          state = ParseState.NORMAL;
        }
        break;

      // Single quote state > ' <
      case ParseState.QUOTE:
        if (c === '\\') {
          i ++;
        }
        else if (c === '\n') {
          return { err: l10n.lookup('jstypeBeginUnterm') };
        }
        else if (c === '\'') {
          state = ParseState.NORMAL;
        }
        break;
    }
  }

  if (state === ParseState.NORMAL && complex) {
    state = ParseState.COMPLEX;
  }

  return {
    state: state,
    startPos: start
  };
};

/**
 * Return true if the passed object is either an iterator or a generator, and
 * false otherwise
 * @param obj The object to check
 */
JavascriptType.prototype._isIteratorOrGenerator = function(obj) {
  if (obj === null) {
    return false;
  }

  if (typeof aObject === 'object') {
    if (typeof obj.__iterator__ === 'function' ||
        obj.constructor && obj.constructor.name === 'Iterator') {
      return true;
    }

    try {
      var str = obj.toString();
      if (typeof obj.next === 'function' &&
          str.indexOf('[object Generator') === 0) {
        return true;
      }
    }
    catch (ex) {
      // window.history.next throws in the typeof check above.
      return false;
    }
  }

  return false;
};

/**
 * Would calling 'scope[prop]' cause the invocation of a non-native (i.e. user
 * defined) function property?
 * Since calling functions can have side effects, it's only safe to do that if
 * explicitly requested, rather than because we're trying things out for the
 * purposes of completion.
 */
JavascriptType.prototype._isSafeProperty = function(scope, prop) {
  if (typeof scope !== 'object') {
    return false;
  }

  // Walk up the prototype chain of 'scope' looking for a property descriptor
  // for 'prop'
  var propDesc;
  while (scope) {
    try {
      propDesc = Object.getOwnPropertyDescriptor(scope, prop);
      if (propDesc) {
        break;
      }
    }
    catch (ex) {
      // Native getters throw here. See bug 520882.
      if (ex.name === 'NS_ERROR_XPC_BAD_CONVERT_JS' ||
          ex.name === 'NS_ERROR_XPC_BAD_OP_ON_WN_PROTO') {
        return false;
      }
      return true;
    }
    scope = Object.getPrototypeOf(scope);
  }

  if (!propDesc) {
    return false;
  }

  if (!propDesc.get) {
    return false;
  }

  // The property is safe if 'get' isn't a function or if the function has a
  // prototype (in which case it's native)
  return typeof propDesc.get !== 'function' || 'prototype' in propDesc.get;
};

JavascriptType.prototype.name = 'javascript';

exports.JavascriptType = JavascriptType;


});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/types/node', ['require', 'exports', 'module' , 'gcli/host', 'gcli/l10n', 'gcli/types'], function(require, exports, module) {


var host = require('gcli/host');
var l10n = require('gcli/l10n');
var types = require('gcli/types');
var Type = require('gcli/types').Type;
var Status = require('gcli/types').Status;
var Conversion = require('gcli/types').Conversion;


/**
 * Registration and de-registration.
 */
exports.startup = function() {
  types.registerType(NodeType);
};

exports.shutdown = function() {
  types.unregisterType(NodeType);
};

/**
 * The object against which we complete, which is usually 'window' if it exists
 * but could be something else in non-web-content environments.
 */
var doc;
if (typeof document !== 'undefined') {
  doc = document;
}

/**
 * Setter for the document that contains the nodes we're matching
 */
exports.setDocument = function(document) {
  doc = document;
};

/**
 * Undo the effects of setDocument()
 */
exports.unsetDocument = function() {
  doc = undefined;
};

/**
 * Getter for the document that contains the nodes we're matching
 * Most for changing things back to how they were for unit testing
 */
exports.getDocument = function() {
  return doc;
};


/**
 * A CSS expression that refers to a single node
 */
function NodeType(typeSpec) {
  if (typeSpec != null) {
    throw new Error('NodeType can not be customized');
  }
}

NodeType.prototype = Object.create(Type.prototype);

NodeType.prototype.stringify = function(value) {
  return value.__gcliQuery || 'Error';
};

NodeType.prototype.parse = function(arg) {
  if (arg.text === '') {
    return new Conversion(null, arg, Status.INCOMPLETE,
            l10n.lookup('nodeParseNone'));
  }

  var nodes;
  try {
    nodes = doc.querySelectorAll(arg.text);
  }
  catch (ex) {
    return new Conversion(null, arg, Status.ERROR,
            l10n.lookup('nodeParseSyntax'));
  }

  if (nodes.length === 0) {
    return new Conversion(null, arg, Status.INCOMPLETE,
        l10n.lookup('nodeParseNone'));
  }

  if (nodes.length === 1) {
    var node = nodes.item(0);
    node.__gcliQuery = arg.text;

    host.flashNode(node, 'green');

    return new Conversion(node, arg, Status.VALID, '');
  }

  Array.prototype.forEach.call(nodes, function(n) {
    host.flashNode(n, 'red');
  });

  return new Conversion(null, arg, Status.ERROR,
          l10n.lookupFormat('nodeParseMultiple', [ nodes.length ]));
};

NodeType.prototype.name = 'node';


});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/host', ['require', 'exports', 'module' ], function(require, exports, module) {


/**
 * Helper to turn a node background it's complementary color for 1 second.
 * There is likely a better way to do this, but this will do for now.
 */
exports.flashNode = function(node, color) {
  // We avoid changing the DOM under firefox developer tools so this is a no-op
  // In future we will use the multi-highlighter implemented in bug 653545.
};


});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/cli', ['require', 'exports', 'module' , 'gcli/util', 'gcli/canon', 'gcli/promise', 'gcli/types', 'gcli/types/basic', 'gcli/argument'], function(require, exports, module) {


var util = require('gcli/util');

var canon = require('gcli/canon');
var Promise = require('gcli/promise').Promise;

var types = require('gcli/types');
var Status = require('gcli/types').Status;
var Conversion = require('gcli/types').Conversion;
var Type = require('gcli/types').Type;
var ArrayType = require('gcli/types/basic').ArrayType;
var StringType = require('gcli/types/basic').StringType;
var BooleanType = require('gcli/types/basic').BooleanType;
var SelectionType = require('gcli/types/basic').SelectionType;

var Argument = require('gcli/argument').Argument;
var ArrayArgument = require('gcli/argument').ArrayArgument;
var NamedArgument = require('gcli/argument').NamedArgument;
var TrueNamedArgument = require('gcli/argument').TrueNamedArgument;
var MergedArgument = require('gcli/argument').MergedArgument;
var ScriptArgument = require('gcli/argument').ScriptArgument;

var evalCommand;

/**
 * Registration and de-registration.
 */
exports.startup = function() {
  types.registerType(CommandType);
  evalCommand = canon.addCommand(evalCommandSpec);
};

exports.shutdown = function() {
  types.unregisterType(CommandType);
  canon.removeCommand(evalCommandSpec.name);
  evalCommand = undefined;
};


/**
 * Assignment is a link between a parameter and the data for that parameter.
 * The data for the parameter is available as in the preferred type and as
 * an Argument for the CLI.
 * <p>We also record validity information where applicable.
 * <p>For values, null and undefined have distinct definitions. null means
 * that a value has been provided, undefined means that it has not.
 * Thus, null is a valid default value, and common because it identifies an
 * parameter that is optional. undefined means there is no value from
 * the command line.
 *
 * <h2>Events<h2>
 * Assignment publishes the following event:<ul>
 * <li>assignmentChange: Either the value or the text has changed. It is likely
 * that any UI component displaying this argument will need to be updated.
 * The event object looks like:
 * <tt>{ assignment: ..., conversion: ..., oldConversion: ... }</tt>
 * @constructor
 */
function Assignment(param, paramIndex) {
  this.param = param;
  this.paramIndex = paramIndex;
  this.assignmentChange = util.createEvent('Assignment.assignmentChange');

  this.setDefault();
}

/**
 * The parameter that we are assigning to
 * @readonly
 */
Assignment.prototype.param = undefined;

Assignment.prototype.conversion = undefined;

/**
 * The index of this parameter in the parent Requisition. paramIndex === -1
 * is the command assignment although this should not be relied upon, it is
 * better to test param instanceof CommandAssignment
 */
Assignment.prototype.paramIndex = undefined;

/**
 * Easy accessor for conversion.arg
 */
Assignment.prototype.getArg = function() {
  return this.conversion.arg;
};

/**
 * Easy accessor for conversion.value
 */
Assignment.prototype.getValue = function() {
  return this.conversion.value;
};

/**
 * Easy (and safe) accessor for conversion.message
 */
Assignment.prototype.getMessage = function() {
  return this.conversion.message ? this.conversion.message : '';
};

/**
 * Easy (and safe) accessor for conversion.getPredictions()
 * @return An array of objects with name and value elements. For example:
 * [ { name:'bestmatch', value:foo1 }, { name:'next', value:foo2 }, ... ]
 */
Assignment.prototype.getPredictions = function() {
  return this.conversion.getPredictions();
};

/**
 * Report on the status of the last parse() conversion.
 * We force mutations to happen through this method rather than have
 * setValue and setArgument functions to help maintain integrity when we
 * have ArrayArguments and don't want to get confused. This way assignments
 * are just containers for a conversion rather than things that store
 * a connection between an arg/value.
 * @see types.Conversion
 */
Assignment.prototype.setConversion = function(conversion) {
  var oldConversion = this.conversion;

  this.conversion = conversion;
  this.conversion.assign(this);

  if (this.conversion.equals(oldConversion)) {
    return;
  }

  this.assignmentChange({
    assignment: this,
    conversion: this.conversion,
    oldConversion: oldConversion
  });
};

/**
 * Find a default value for the conversion either from the parameter, or from
 * the type, or failing that by parsing an empty argument.
 */
Assignment.prototype.setDefault = function() {
  var conversion;
  if (this.param.getDefault) {
    conversion = this.param.getDefault();
  }
  else if (this.param.type.getDefault) {
    conversion = this.param.type.getDefault();
  }
  else {
    conversion = this.param.type.parse(new Argument());
  }

  this.setConversion(conversion);
};

/**
 * Make sure that there is some content for this argument by using an
 * Argument of '' if needed.
 */
Assignment.prototype.ensureVisibleArgument = function() {
  // It isn't clear if we should be sending events from this method.
  // It should only be called when structural changes are happening in which
  // case we're going to ignore the event anyway. But on the other hand
  // perhaps this function shouldn't need to know how it is used, and should
  // do the inefficient thing.
  if (!this.conversion.arg.isBlank()) {
    return false;
  }

  var arg = this.conversion.arg.beget('', {
    prefixSpace: this.param instanceof CommandAssignment
  });
  this.conversion = this.param.type.parse(arg);
  this.conversion.assign(this);

  return true;
};

/**
 * Work out what the status of the current conversion is which involves looking
 * not only at the conversion, but also checking if data has been provided
 * where it should.
 * @param arg For assignments with multiple args (e.g. array assignments) we
 * can narrow the search for status to a single argument.
 */
Assignment.prototype.getStatus = function(arg) {
  if (this.param.isDataRequired() && !this.conversion.isDataProvided()) {
    return Status.ERROR;
  }

  // Selection/Boolean types with a defined range of values will say that
  // '' is INCOMPLETE, but the parameter may be optional, so we don't ask
  // if the user doesn't need to enter something and hasn't done so.
  if (!this.param.isDataRequired() && this.getArg().isBlank()) {
    return Status.VALID;
  }

  return this.conversion.getStatus(arg);
};

/**
 * Basically <tt>value = conversion.predictions[0])</tt> done in a safe way.
 */
Assignment.prototype.complete = function() {
  var predictions = this.conversion.getPredictions();
  if (predictions.length > 0) {
    var arg = this.conversion.arg.beget(predictions[0].name);
    if (!predictions[0].incomplete) {
      arg.suffix = ' ';
    }
    var conversion = this.param.type.parse(arg);
    this.setConversion(conversion);
  }
};

/**
 * Replace the current value with the lower value if such a concept exists.
 */
Assignment.prototype.decrement = function() {
  var replacement = this.param.type.decrement(this.conversion.value);
  if (replacement != null) {
    var str = this.param.type.stringify(replacement);
    var arg = this.conversion.arg.beget(str);
    var conversion = new Conversion(replacement, arg);
    this.setConversion(conversion);
  }
};

/**
 * Replace the current value with the higher value if such a concept exists.
 */
Assignment.prototype.increment = function() {
  var replacement = this.param.type.increment(this.conversion.value);
  if (replacement != null) {
    var str = this.param.type.stringify(replacement);
    var arg = this.conversion.arg.beget(str);
    var conversion = new Conversion(replacement, arg);
    this.setConversion(conversion);
  }
};

/**
 * Helper when we're rebuilding command lines.
 */
Assignment.prototype.toString = function() {
  return this.conversion.toString();
};

exports.Assignment = Assignment;


/**
 * Select from the available commands.
 * This is very similar to a SelectionType, however the level of hackery in
 * SelectionType to make it handle Commands correctly was to high, so we
 * simplified.
 * If you are making changes to this code, you should check there too.
 */
function CommandType() {
}

CommandType.prototype = Object.create(Type.prototype);

CommandType.prototype.name = 'command';

CommandType.prototype.decrement = SelectionType.prototype.decrement;
CommandType.prototype.increment = SelectionType.prototype.increment;
CommandType.prototype._findValue = SelectionType.prototype._findValue;

CommandType.prototype.stringify = function(command) {
  return command.name;
};

/**
 * Trim a list of commands (as from canon.getCommands()) according to those
 * that match the provided arg.
 */
CommandType.prototype._findPredictions = function(arg) {
  var predictions = [];
  canon.getCommands().forEach(function(command) {
    if (command.name.indexOf(arg.text) === 0) {
      // The command type needs to exclude sub-commands when the CLI
      // is blank, but include them when we're filtering. This hack
      // excludes matches when the filter text is '' and when the
      // name includes a space.
      if (arg.text.length !== 0 || command.name.indexOf(' ') === -1) {
        predictions.push(command);
      }
    }
  }, this);
  return predictions;
};

CommandType.prototype.parse = function(arg) {
  // Especially at startup, predictions live over the time that things change
  // so we provide a completion function rather than completion values
  var predictFunc = function() {
    return this._findPredictions(arg);
  }.bind(this);

  var predictions = this._findPredictions(arg);

  if (predictions.length === 0) {
    return new Conversion(null, arg, Status.ERROR,
        'Can\'t use \'' + arg.text + '\'.', predictFunc);
  }

  var command = predictions[0];

  if (predictions.length === 1) {
    // Is it an exact match of an executable command,
    // or just the only possibility?
    if (command.name === arg.text && typeof command.exec === 'function') {
      return new Conversion(command, arg, Status.VALID, '');
    }
    return new Conversion(null, arg, Status.INCOMPLETE, '', predictFunc);
  }

  // It's valid if the text matches, even if there are several options
  if (command.name === arg.text) {
    return new Conversion(command, arg, Status.VALID, '', predictFunc);
  }

  return new Conversion(null, arg, Status.INCOMPLETE, '', predictFunc);
};


/**
 * How to dynamically execute JavaScript code
 */
var customEval = eval;

/**
 * Setup a function to be called in place of 'eval', generally for security
 * reasons
 */
exports.setEvalFunction = function(newCustomEval) {
  customEval = newCustomEval;
};

/**
 * Remove the binding done by setEvalFunction().
 * We purposely set customEval to undefined rather than to 'eval' because there
 * is an implication of setEvalFunction that we're in a security sensitive
 * situation. What if we can trick GCLI into calling unsetEvalFunction() at the
 * wrong time?
 * So to properly undo the effects of setEvalFunction(), you need to call
 * setEvalFunction(eval) rather than unsetEvalFunction(), however the latter is
 * preferred in most cases.
 */
exports.unsetEvalFunction = function() {
  customEval = undefined;
};

/**
 * 'eval' command
 */
var evalCommandSpec = {
  name: '{',
  params: [
    {
      name: 'javascript',
      type: 'javascript',
      description: ''
    }
  ],
  returnType: 'object',
  description: { key: 'cliEvalJavascript' },
  exec: function(args, context) {
    return customEval(args.javascript);
  },
  evalRegexp: /^\s*{\s*/
};


/**
 * This is a special assignment to reflect the command itself.
 */
function CommandAssignment() {
  this.param = new canon.Parameter({
    name: '__command',
    type: 'command',
    description: 'The command to execute'
  });
  this.paramIndex = -1;
  this.assignmentChange = util.createEvent('CommandAssignment.assignmentChange');

  this.setDefault();
}

CommandAssignment.prototype = Object.create(Assignment.prototype);

CommandAssignment.prototype.getStatus = function(arg) {
  return Status.combine(
    Assignment.prototype.getStatus.call(this, arg),
    this.conversion.value && !this.conversion.value.exec ?
      Status.INCOMPLETE : Status.VALID
  );
};


/**
 * Special assignment used when ignoring parameters that don't have a home
 */
function UnassignedAssignment() {
  this.param = new canon.Parameter({
    name: '__unassigned',
    type: 'string'
  });
  this.paramIndex = -1;
  this.assignmentChange = util.createEvent('UnassignedAssignment.assignmentChange');

  this.setDefault();
}

UnassignedAssignment.prototype = Object.create(Assignment.prototype);

UnassignedAssignment.prototype.getStatus = function(arg) {
  return Status.ERROR;
};

UnassignedAssignment.prototype.setUnassigned = function(args) {
  if (!args || args.length === 0) {
    this.setDefault();
  }
  else {
    var conversion = this.param.type.parse(new MergedArgument(args));
    this.setConversion(conversion);
  }
};


/**
 * A Requisition collects the information needed to execute a command.
 *
 * (For a definition of the term, see http://en.wikipedia.org/wiki/Requisition)
 * This term is used because carries the notion of a work-flow, or process to
 * getting the information to execute a command correct.
 * There is little point in a requisition for parameter-less commands because
 * there is no information to collect. A Requisition is a collection of
 * assignments of values to parameters, each handled by an instance of
 * Assignment.
 *
 * <h2>Events<h2>
 * <p>Requisition publishes the following events:
 * <ul>
 * <li>commandChange: The command has changed. It is likely that a UI
 * structure will need updating to match the parameters of the new command.
 * The event object looks like { command: A }
 * <li>assignmentChange: This is a forward of the Assignment.assignmentChange
 * event. It is fired when any assignment (except the commandAssignment)
 * changes.
 * <li>inputChange: The text to be mirrored in a command line has changed.
 * The event object looks like { newText: X }.
 * </ul>
 *
 * @param environment An optional opaque object passed to commands using
 * ExecutionContext.
 * @param doc A DOM Document passed to commands using ExecutionContext in
 * order to allow creation of DOM nodes. If missing Requisition will use the
 * global 'document'.
 * @constructor
 */
function Requisition(environment, doc) {
  this.environment = environment;
  this.document = doc;
  if (this.document == null) {
    try {
      this.document = document;
    }
    catch (ex) {
      // Ignore
    }
  }

  // The command that we are about to execute.
  // @see setCommandConversion()
  this.commandAssignment = new CommandAssignment();

  // The object that stores of Assignment objects that we are filling out.
  // The Assignment objects are stored under their param.name for named
  // lookup. Note: We make use of the property of Javascript objects that
  // they are not just hashmaps, but linked-list hashmaps which iterate in
  // insertion order.
  // _assignments excludes the commandAssignment.
  this._assignments = {};

  // The count of assignments. Excludes the commandAssignment
  this.assignmentCount = 0;

  // Used to store cli arguments in the order entered on the cli
  this._args = [];

  // Used to store cli arguments that were not assigned to parameters
  this._unassigned = new UnassignedAssignment();

  // Temporarily set this to true to prevent _onAssignmentChange resetting
  // argument positions
  this._structuralChangeInProgress = false;

  this.commandAssignment.assignmentChange.add(this._onCommandAssignmentChange, this);
  this.commandAssignment.assignmentChange.add(this._onAssignmentChange, this);

  this.commandOutputManager = canon.commandOutputManager;

  this.assignmentChange = util.createEvent('Requisition.assignmentChange');
  this.commandChange = util.createEvent('Requisition.commandChange');
  this.inputChange = util.createEvent('Requisition.inputChange');
}

/**
 * Some number that is higher than the most args we'll ever have. Would use
 * MAX_INTEGER if that made sense
 */
var MORE_THAN_THE_MOST_ARGS_POSSIBLE = 1000000;

/**
 * Avoid memory leaks
 */
Requisition.prototype.destroy = function() {
  this.commandAssignment.assignmentChange.remove(this._onCommandAssignmentChange, this);
  this.commandAssignment.assignmentChange.remove(this._onAssignmentChange, this);

  delete this.document;
  delete this.environment;
};

/**
 * When any assignment changes, we might need to update the _args array to
 * match and inform people of changes to the typed input text.
 */
Requisition.prototype._onAssignmentChange = function(ev) {
  // Don't report an event if the value is unchanged
  if (ev.oldConversion != null &&
      ev.conversion.valueEquals(ev.oldConversion)) {
    return;
  }

  if (this._structuralChangeInProgress) {
    return;
  }

  this.assignmentChange(ev);

  // Both for argument position and the inputChange event, we only care
  // about changes to the argument.
  if (ev.conversion.argEquals(ev.oldConversion)) {
    return;
  }

  this._structuralChangeInProgress = true;

  // Refactor? See bug 660765
  // Do preceding arguments need to have dummy values applied so we don't
  // get a hole in the command line?
  var i;
  if (ev.assignment.param.isPositionalAllowed()) {
    for (i = 0; i < ev.assignment.paramIndex; i++) {
      var assignment = this.getAssignment(i);
      if (assignment.param.isPositionalAllowed()) {
        if (assignment.ensureVisibleArgument()) {
          this._args.push(assignment.getArg());
        }
      }
    }
  }

  // Remember where we found the first match
  var index = MORE_THAN_THE_MOST_ARGS_POSSIBLE;
  for (i = 0; i < this._args.length; i++) {
    if (this._args[i].assignment === ev.assignment) {
      if (i < index) {
        index = i;
      }
      this._args.splice(i, 1);
      i--;
    }
  }

  if (index === MORE_THAN_THE_MOST_ARGS_POSSIBLE) {
    this._args.push(ev.assignment.getArg());
  }
  else {
    // Is there a way to do this that doesn't involve a loop?
    var newArgs = ev.conversion.arg.getArgs();
    for (i = 0; i < newArgs.length; i++) {
      this._args.splice(index + i, 0, newArgs[i]);
    }
  }
  this._structuralChangeInProgress = false;

  this.inputChange();
};

/**
 * When the command changes, we need to keep a bunch of stuff in sync
 */
Requisition.prototype._onCommandAssignmentChange = function(ev) {
  this._assignments = {};

  var command = this.commandAssignment.getValue();
  if (command) {
    for (var i = 0; i < command.params.length; i++) {
      var param = command.params[i];
      var assignment = new Assignment(param, i);
      assignment.assignmentChange.add(this._onAssignmentChange, this);
      this._assignments[param.name] = assignment;
    }
  }
  this.assignmentCount = Object.keys(this._assignments).length;

  this.commandChange({
    requisition: this,
    oldValue: ev.oldValue,
    newValue: command
  });
};

/**
 * Assignments have an order, so we need to store them in an array.
 * But we also need named access ...
 * @return The found assignment, or undefined, if no match was found
 */
Requisition.prototype.getAssignment = function(nameOrNumber) {
  var name = (typeof nameOrNumber === 'string') ?
    nameOrNumber :
    Object.keys(this._assignments)[nameOrNumber];
  return this._assignments[name] || undefined;
};

/**
 * Where parameter name == assignment names - they are the same
 */
Requisition.prototype.getParameterNames = function() {
  return Object.keys(this._assignments);
};

/**
 * A *shallow* clone of the assignments.
 * This is useful for systems that wish to go over all the assignments
 * finding values one way or another and wish to trim an array as they go.
 */
Requisition.prototype.cloneAssignments = function() {
  return Object.keys(this._assignments).map(function(name) {
    return this._assignments[name];
  }, this);
};

/**
 * The overall status is the most severe status.
 * There is no such thing as an INCOMPLETE overall status because the
 * definition of INCOMPLETE takes into account the cursor position to say 'this
 * isn't quite ERROR because the user can fix it by typing', however overall,
 * this is still an error status.
 */
Requisition.prototype.getStatus = function() {
  var status = Status.VALID;
  this.getAssignments(true).forEach(function(assignment) {
    var assignStatus = assignment.getStatus();
    if (assignment.getStatus() > status) {
      status = assignStatus;
    }
  }, this);
  if (status === Status.INCOMPLETE) {
    status = Status.ERROR;
  }
  return status;
};

/**
 * Extract the names and values of all the assignments, and return as
 * an object.
 */
Requisition.prototype.getArgsObject = function() {
  var args = {};
  this.getAssignments().forEach(function(assignment) {
    args[assignment.param.name] = assignment.getValue();
  }, this);
  return args;
};

/**
 * Access the arguments as an array.
 * @param includeCommand By default only the parameter arguments are
 * returned unless (includeCommand === true), in which case the list is
 * prepended with commandAssignment.getArg()
 */
Requisition.prototype.getAssignments = function(includeCommand) {
  var assignments = [];
  if (includeCommand === true) {
    assignments.push(this.commandAssignment);
  }
  Object.keys(this._assignments).forEach(function(name) {
    assignments.push(this.getAssignment(name));
  }, this);
  return assignments;
};

/**
 * Reset all the assignments to their default values
 */
Requisition.prototype.setDefaultArguments = function() {
  this.getAssignments().forEach(function(assignment) {
    assignment.setDefault();
  }, this);
};

/**
 * Extract a canonical version of the input
 */
Requisition.prototype.toCanonicalString = function() {
  var line = [];

  var cmd = this.commandAssignment.getValue() ?
      this.commandAssignment.getValue().name :
      this.commandAssignment.getArg().text;
  line.push(cmd);

  Object.keys(this._assignments).forEach(function(name) {
    var assignment = this._assignments[name];
    var type = assignment.param.type;
    // Bug 664377: This will cause problems if there is a non-default value
    // after a default value. Also we need to decide when to use
    // named parameters in place of positional params. Both can wait.
    if (assignment.getValue() !== assignment.param.defaultValue) {
      line.push(' ');
      line.push(type.stringify(assignment.getValue()));
    }
  }, this);

  // Canonically, if we've opened with a { then we should have a } to close
  if (cmd === '{') {
    if (this.getAssignment(0).getArg().suffix.indexOf('}') === -1) {
      line.push(' }');
    }
  }

  return line.join('');
};

/**
 * Input trace gives us an array of Argument tracing objects, one for each
 * character in the typed input, from which we can derive information about how
 * to display this typed input. It's a bit like toString on steroids.
 * <p>
 * The returned object has the following members:<ul>
 * <li>char: The character to which this arg trace refers.
 * <li>arg: The Argument to which this character is assigned.
 * <li>part: One of ['prefix'|'text'|suffix'] - how was this char understood
 * </ul>
 * <p>
 * The Argument objects are as output from #_tokenize() rather than as applied
 * to Assignments by #_assign() (i.e. they are not instances of NamedArgument,
 * ArrayArgument, etc).
 * <p>
 * To get at the arguments applied to the assignments simply call
 * <tt>arg.assignment.arg</tt>. If <tt>arg.assignment.arg !== arg</tt> then
 * the arg applied to the assignment will contain the original arg.
 * See #_assign() for details.
 */
Requisition.prototype.createInputArgTrace = function() {
  if (!this._args) {
    throw new Error('createInputMap requires a command line. See source.');
    // If this is a problem then we can fake command line input using
    // something like the code in #toCanonicalString().
  }

  var args = [];
  var i;
  this._args.forEach(function(arg) {
    for (i = 0; i < arg.prefix.length; i++) {
      args.push({ arg: arg, char: arg.prefix[i], part: 'prefix' });
    }
    for (i = 0; i < arg.text.length; i++) {
      args.push({ arg: arg, char: arg.text[i], part: 'text' });
    }
    for (i = 0; i < arg.suffix.length; i++) {
      args.push({ arg: arg, char: arg.suffix[i], part: 'suffix' });
    }
  });

  return args;
};

/**
 * Reconstitute the input from the args
 */
Requisition.prototype.toString = function() {
  if (this._args) {
    return this._args.map(function(arg) {
      return arg.toString();
    }).join('');
  }

  return this.toCanonicalString();
};

/**
 * Return an array of Status scores so we can create a marked up
 * version of the command line input.
 * @param cursor We only take a status of INCOMPLETE to be INCOMPLETE when the
 * cursor is actually in the argument. Otherwise it's an error.
 */
Requisition.prototype.getInputStatusMarkup = function(cursor) {
  var argTraces = this.createInputArgTrace();
  // Generally the 'argument at the cursor' is the argument before the cursor
  // unless it is before the first char, in which case we take the first.
  cursor = cursor === 0 ? 0 : cursor - 1;
  var cTrace = argTraces[cursor];

  var statuses = [];
  for (var i = 0; i < argTraces.length; i++) {
    var argTrace = argTraces[i];
    var arg = argTrace.arg;
    var status = Status.VALID;
    if (argTrace.part === 'text') {
      status = arg.assignment.getStatus(arg);
      // Promote INCOMPLETE to ERROR  ...
      if (status === Status.INCOMPLETE) {
        // If the cursor is not in a position to be able to complete it
        if (arg !== cTrace.arg || cTrace.part !== 'text') {
          // And if we're not in the command
          if (!(arg.assignment instanceof CommandAssignment)) {
            status = Status.ERROR;
          }
        }
      }
    }

    statuses.push(status);
  }

  return statuses;
};

/**
 * Look through the arguments attached to our assignments for the assignment
 * at the given position.
 * @param {number} cursor The cursor position to query
 */
Requisition.prototype.getAssignmentAt = function(cursor) {
  if (!this._args) {
    console.trace();
    throw new Error('Missing args');
  }

  // We short circuit this one because we may have no args, or no args with
  // any size and the alg below only finds arguments with size.
  if (cursor === 0) {
    return this.commandAssignment;
  }

  var assignForPos = [];
  var i, j;
  for (i = 0; i < this._args.length; i++) {
    var arg = this._args[i];
    var assignment = arg.assignment;

    // prefix and text are clearly part of the argument
    for (j = 0; j < arg.prefix.length; j++) {
      assignForPos.push(assignment);
    }
    for (j = 0; j < arg.text.length; j++) {
      assignForPos.push(assignment);
    }

    // suffix looks forwards
    if (this._args.length > i + 1) {
      // first to the next argument
      assignment = this._args[i + 1].assignment;
    }
    else if (assignment &&
        assignment.paramIndex + 1 < this.assignmentCount) {
      // then to the next assignment
      assignment = this.getAssignment(assignment.paramIndex + 1);
    }

    for (j = 0; j < arg.suffix.length; j++) {
      assignForPos.push(assignment);
    }
  }

  // Possible shortcut, we don't really need to go through all the args
  // to work out the solution to this

  var reply = assignForPos[cursor - 1];

  if (!reply) {
    throw new Error('Missing assignment.' +
      ' cursor=' + cursor + ' text.length=' + this.toString().length);
  }

  return reply;
};

/**
 * Entry point for keyboard accelerators or anything else that wants to execute
 * a command.
 * @param input Object containing data about how to execute the command.
 * Properties of input include:
 * - args: Arguments for the command
 * - typed: The typed command
 * - visible: Ensure that the output from this command is visible
 */
Requisition.prototype.exec = function(input) {
  var command;
  var args;
  var visible = true;

  if (input) {
    if (input.args != null) {
      // Fast track by looking up the command directly since passed args
      // means there is no command line to parse.
      command = canon.getCommand(input.typed);
      if (!command) {
        console.error('Command not found: ' + command);
      }
      args = input.args;

      // Default visible to false since this is exec is probably the
      // result of a keyboard shortcut
      visible = 'visible' in input ? input.visible : false;
    }
    else {
      this.update(input);
    }
  }

  if (!command) {
    command = this.commandAssignment.getValue();
    args = this.getArgsObject();
  }

  if (!command) {
    return false;
  }

  // Display JavaScript input without the initial { or closing }
  var typed = this.toString();
  if (evalCommandSpec.evalRegexp.test(typed)) {
    typed = typed.replace(evalCommandSpec.evalRegexp, '');
    // Bug 717763: What if the JavaScript naturally ends with a }?
    typed = typed.replace(/\s*}\s*$/, '');
  }

  var outputObject = {
    command: command,
    args: args,
    typed: typed,
    canonical: this.toCanonicalString(),
    completed: false,
    start: new Date()
  };

  this.commandOutputManager.sendCommandOutput(outputObject);

  var onComplete = function(output, error) {
    if (visible) {
      outputObject.end = new Date();
      outputObject.duration = outputObject.end.getTime() - outputObject.start.getTime();
      outputObject.error = error;
      outputObject.output = output;
      outputObject.completed = true;
      this.commandOutputManager.sendCommandOutput(outputObject);
    }
  }.bind(this);

  try {
    var context = new ExecutionContext(this);
    var reply = command.exec(args, context);

    if (reply != null && reply.isPromise) {
      reply.then(
        function(data) { onComplete(data, false); },
        function(error) { onComplete(error, true); });

      // Add progress to our promise and add a handler for it here
      // See bug 659300
    }
    else {
      onComplete(reply, false);
    }
  }
  catch (ex) {
    console.error(ex);
    onComplete(ex, true);
  }

  this.clear();
  return true;
};

/**
 * Called by the UI when ever the user interacts with a command line input
 * @param input A structure that details the state of the input field.
 * It should look something like: { typed:a, cursor: { start:b, end:c } }
 * Where a is the contents of the input field, and b and c are the start
 * and end of the cursor/selection respectively.
 * <p>The general sequence is:
 * <ul>
 * <li>_tokenize(): convert _typed into _parts
 * <li>_split(): convert _parts into _command and _unparsedArgs
 * <li>_assign(): convert _unparsedArgs into requisition
 * </ul>
 */
Requisition.prototype.update = function(input) {
  if (input.cursor == null) {
    input.cursor = { start: input.length, end: input.length };
  }

  this._structuralChangeInProgress = true;

  this._args = this._tokenize(input.typed);

  var args = this._args.slice(0); // i.e. clone
  this._split(args);
  this._assign(args);

  this._structuralChangeInProgress = false;

  this.inputChange();
};

/**
 * Empty the current buffer, and notify listeners that we're now empty
 */
Requisition.prototype.clear = function() {
  this.update({ typed: '', cursor: { start: 0, end: 0 } });
};

/**
 * Requisition._tokenize() is a state machine. These are the states.
 */
var In = {
  /**
   * The last character was ' '.
   * Typing a ' ' character will not change the mode
   * Typing one of '"{ will change mode to SINGLE_Q, DOUBLE_Q or SCRIPT.
   * Anything else goes into SIMPLE mode.
   */
  WHITESPACE: 1,

  /**
   * The last character was part of a parameter.
   * Typing ' ' returns to WHITESPACE mode. Any other character
   * (including '"{} which are otherwise special) does not change the mode.
   */
  SIMPLE: 2,

  /**
   * We're inside single quotes: '
   * Typing ' returns to WHITESPACE mode. Other characters do not change mode.
   */
  SINGLE_Q: 3,

  /**
   * We're inside double quotes: "
   * Typing " returns to WHITESPACE mode. Other characters do not change mode.
   */
  DOUBLE_Q: 4,

  /**
   * We're inside { and }
   * Typing } returns to WHITESPACE mode. Other characters do not change mode.
   * SCRIPT mode is slightly different from other modes in that spaces between
   * the {/} delimiters and the actual input are not considered significant.
   * e.g: " x " is a 3 character string, delimited by double quotes, however
   * { x } is a 1 character JavaScript surrounded by whitespace and {}
   * delimiters.
   * In the short term we assume that the JS routines can make sense of the
   * extra whitespace, however at some stage we may need to move the space into
   * the Argument prefix/suffix.
   * Also we don't attempt to handle nested {}. See bug 678961
   */
  SCRIPT: 5
};

/**
 * Split up the input taking into account ', " and {.
 * We don't consider \t or other classical whitespace characters to split
 * arguments apart. For one thing these characters are hard to type, but also
 * if the user has gone to the trouble of pasting a TAB character into the
 * input field (or whatever it takes), they probably mean it.
 */
Requisition.prototype._tokenize = function(typed) {
  // For blank input, place a dummy empty argument into the list
  if (typed == null || typed.length === 0) {
    return [ new Argument('', '', '') ];
  }

  if (isSimple(typed)) {
    return [ new Argument(typed, '', '') ];
  }

  var mode = In.WHITESPACE;

  // First we un-escape. This list was taken from:
  // https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Core_Language_Features#Unicode
  // We are generally converting to their real values except for the strings
  // '\'', '\"', '\ ', '{' and '}' which we are converting to unicode private
  // characters so we can distinguish them from '"', ' ', '{', '}' and ''',
  // which are special. They need swapping back post-split - see unescape2()
  typed = typed
      .replace(/\\\\/g, '\\')
      .replace(/\\b/g, '\b')
      .replace(/\\f/g, '\f')
      .replace(/\\n/g, '\n')
      .replace(/\\r/g, '\r')
      .replace(/\\t/g, '\t')
      .replace(/\\v/g, '\v')
      .replace(/\\n/g, '\n')
      .replace(/\\r/g, '\r')
      .replace(/\\ /g, '\uF000')
      .replace(/\\'/g, '\uF001')
      .replace(/\\"/g, '\uF002')
      .replace(/\\{/g, '\uF003')
      .replace(/\\}/g, '\uF004');

  function unescape2(escaped) {
    return escaped
        .replace(/\uF000/g, ' ')
        .replace(/\uF001/g, '\'')
        .replace(/\uF002/g, '"')
        .replace(/\uF003/g, '{')
        .replace(/\uF004/g, '}');
  }

  var i = 0;          // The index of the current character
  var start = 0;      // Where did this section start?
  var prefix = '';    // Stuff that comes before the current argument
  var args = [];      // The array that we're creating
  var blockDepth = 0; // For JS with nested {}

  // This is just a state machine. We're going through the string char by char
  // The 'mode' is one of the 'In' states. As we go, we're adding Arguments
  // to the 'args' array.

  while (true) {
    var c = typed[i];
    var str;
    switch (mode) {
      case In.WHITESPACE:
        if (c === '\'') {
          prefix = typed.substring(start, i + 1);
          mode = In.SINGLE_Q;
          start = i + 1;
        }
        else if (c === '"') {
          prefix = typed.substring(start, i + 1);
          mode = In.DOUBLE_Q;
          start = i + 1;
        }
        else if (c === '{') {
          prefix = typed.substring(start, i + 1);
          mode = In.SCRIPT;
          blockDepth++;
          start = i + 1;
        }
        else if (/ /.test(c)) {
          // Still whitespace, do nothing
        }
        else {
          prefix = typed.substring(start, i);
          mode = In.SIMPLE;
          start = i;
        }
        break;

      case In.SIMPLE:
        // There is an edge case of xx'xx which we are assuming to
        // be a single parameter (and same with ")
        if (c === ' ') {
          str = unescape2(typed.substring(start, i));
          args.push(new Argument(str, prefix, ''));
          mode = In.WHITESPACE;
          start = i;
          prefix = '';
        }
        break;

      case In.SINGLE_Q:
        if (c === '\'') {
          str = unescape2(typed.substring(start, i));
          args.push(new Argument(str, prefix, c));
          mode = In.WHITESPACE;
          start = i + 1;
          prefix = '';
        }
        break;

      case In.DOUBLE_Q:
        if (c === '"') {
          str = unescape2(typed.substring(start, i));
          args.push(new Argument(str, prefix, c));
          mode = In.WHITESPACE;
          start = i + 1;
          prefix = '';
        }
        break;

      case In.SCRIPT:
        if (c === '{') {
          blockDepth++;
        }
        else if (c === '}') {
          blockDepth--;
          if (blockDepth === 0) {
            str = unescape2(typed.substring(start, i));
            args.push(new ScriptArgument(str, prefix, c));
            mode = In.WHITESPACE;
            start = i + 1;
            prefix = '';
          }
        }
        break;
    }

    i++;

    if (i >= typed.length) {
      // There is nothing else to read - tidy up
      if (mode === In.WHITESPACE) {
        if (i !== start) {
          // There's whitespace at the end of the typed string. Add it to the
          // last argument's suffix, creating an empty argument if needed.
          var extra = typed.substring(start, i);
          var lastArg = args[args.length - 1];
          if (!lastArg) {
            args.push(new Argument('', extra, ''));
          }
          else {
            lastArg.suffix += extra;
          }
        }
      }
      else if (mode === In.SCRIPT) {
        str = unescape2(typed.substring(start, i + 1));
        args.push(new ScriptArgument(str, prefix, ''));
      }
      else {
        str = unescape2(typed.substring(start, i + 1));
        args.push(new Argument(str, prefix, ''));
      }
      break;
    }
  }

  return args;
};

/**
 * If the input has no spaces, quotes, braces or escapes,
 * we can take the fast track.
 */
function isSimple(typed) {
   for (var i = 0; i < typed.length; i++) {
     var c = typed.charAt(i);
     if (c === ' ' || c === '"' || c === '\'' ||
         c === '{' || c === '}' || c === '\\') {
       return false;
     }
   }
   return true;
}

/**
 * Looks in the canon for a command extension that matches what has been
 * typed at the command line.
 */
Requisition.prototype._split = function(args) {
  // Handle the special case of the user typing { javascript(); }
  // We use the hidden 'eval' command directly rather than shift()ing one of
  // the parameters, and parse()ing it.
  var conversion;
  if (args[0] instanceof ScriptArgument) {
    // Special case: if the user enters { console.log('foo'); } then we need to
    // use the hidden 'eval' command
    conversion = new Conversion(evalCommand, new Argument());
    this.commandAssignment.setConversion(conversion);
    return;
  }

  var argsUsed = 1;

  while (argsUsed <= args.length) {
    var arg = (argsUsed === 1) ?
      args[0] :
      new MergedArgument(args, 0, argsUsed);
    conversion = this.commandAssignment.param.type.parse(arg);

    // We only want to carry on if this command is a parent command,
    // which means that there is a commandAssignment, but not one with
    // an exec function.
    if (!conversion.value || conversion.value.exec) {
      break;
    }

    // Previously we needed a way to hide commands depending context.
    // We have not resurrected that feature yet, but if we do we should
    // insert code here to ignore certain commands depending on the
    // context/environment

    argsUsed++;
  }

  this.commandAssignment.setConversion(conversion);

  for (var i = 0; i < argsUsed; i++) {
    args.shift();
  }

  // This could probably be re-written to consume args as we go
};

/**
 * Work out which arguments are applicable to which parameters.
 */
Requisition.prototype._assign = function(args) {
  if (!this.commandAssignment.getValue()) {
    this._unassigned.setUnassigned(args);
    return;
  }

  if (args.length === 0) {
    this.setDefaultArguments();
    this._unassigned.setDefault();
    return;
  }

  // Create an error if the command does not take parameters, but we have
  // been given them ...
  if (this.assignmentCount === 0) {
    this._unassigned.setUnassigned(args);
    return;
  }

  // Special case: if there is only 1 parameter, and that's of type
  // text, then we put all the params into the first param
  if (this.assignmentCount === 1) {
    var assignment = this.getAssignment(0);
    if (assignment.param.type instanceof StringType) {
      var arg = (args.length === 1) ?
        args[0] :
        new MergedArgument(args);
      var conversion = assignment.param.type.parse(arg);
      assignment.setConversion(conversion);
      this._unassigned.setDefault();
      return;
    }
  }

  // Positional arguments can still be specified by name, but if they are
  // then we need to ignore them when working them out positionally
  var names = this.getParameterNames();

  // We collect the arguments used in arrays here before assigning
  var arrayArgs = {};

  // Extract all the named parameters
  this.getAssignments(false).forEach(function(assignment) {
    // Loop over the arguments
    // Using while rather than loop because we remove args as we go
    var i = 0;
    while (i < args.length) {
      if (assignment.param.isKnownAs(args[i].text)) {
        var arg = args.splice(i, 1)[0];
        names = names.filter(function(test) {
          return test !== assignment.param.name;
        });

        // boolean parameters don't have values, default to false
        if (assignment.param.type instanceof BooleanType) {
          arg = new TrueNamedArgument(null, arg);
        }
        else {
          var valueArg = null;
          if (i + 1 >= args.length) {
            valueArg = args.splice(i, 1)[0];
          }
          arg = new NamedArgument(arg, valueArg);
        }

        if (assignment.param.type instanceof ArrayType) {
          var arrayArg = arrayArgs[assignment.param.name];
          if (!arrayArg) {
            arrayArg = new ArrayArgument();
            arrayArgs[assignment.param.name] = arrayArg;
          }
          arrayArg.addArgument(arg);
        }
        else {
          var conversion = assignment.param.type.parse(arg);
          assignment.setConversion(conversion);
        }
      }
      else {
        // Skip this parameter and handle as a positional parameter
        i++;
      }
    }
  }, this);

  // What's left are positional parameters assign in order
  names.forEach(function(name) {
    var assignment = this.getAssignment(name);

    // If not set positionally, and we can't set it non-positionally,
    // we have to default it to prevent previous values surviving
    if (!assignment.param.isPositionalAllowed()) {
      assignment.setDefault();
      return;
    }

    // If this is a positional array argument, then it swallows the
    // rest of the arguments.
    if (assignment.param.type instanceof ArrayType) {
      var arrayArg = arrayArgs[assignment.param.name];
      if (!arrayArg) {
        arrayArg = new ArrayArgument();
        arrayArgs[assignment.param.name] = arrayArg;
      }
      arrayArg.addArguments(args);
      args = [];
    }
    else {
      var arg = (args.length > 0) ?
          args.splice(0, 1)[0] :
          new Argument();

      var conversion = assignment.param.type.parse(arg);
      assignment.setConversion(conversion);
    }
  }, this);

  // Now we need to assign the array argument (if any)
  Object.keys(arrayArgs).forEach(function(name) {
    var assignment = this.getAssignment(name);
    var conversion = assignment.param.type.parse(arrayArgs[name]);
    assignment.setConversion(conversion);
  }, this);

  if (args.length > 0) {
    this._unassigned.setUnassigned(args);
  }
  else {
    this._unassigned.setDefault();
  }
};

exports.Requisition = Requisition;


/**
 * Functions and data related to the execution of a command
 */
function ExecutionContext(requisition) {
  this.requisition = requisition;
  this.environment = requisition.environment;
  this.document = requisition.document;
}

ExecutionContext.prototype.createPromise = function() {
  return new Promise();
};


});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/promise', ['require', 'exports', 'module' ], function(require, exports, module) {

  Components.utils.import("resource:///modules/devtools/Promise.jsm");
  exports.Promise = Promise;

});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/commands/help', ['require', 'exports', 'module' , 'gcli/canon', 'gcli/util', 'gcli/l10n', 'gcli/ui/domtemplate', 'text!gcli/commands/help.css', 'text!gcli/commands/help_intro.html', 'text!gcli/commands/help_list.html', 'text!gcli/commands/help_man.html'], function(require, exports, module) {
var help = exports;


var canon = require('gcli/canon');
var util = require('gcli/util');
var l10n = require('gcli/l10n');
var domtemplate = require('gcli/ui/domtemplate');

var helpCss = require('text!gcli/commands/help.css');
var helpStyle = undefined;
var helpIntroHtml = require('text!gcli/commands/help_intro.html');
var helpIntroTemplate = undefined;
var helpListHtml = require('text!gcli/commands/help_list.html');
var helpListTemplate = undefined;
var helpManHtml = require('text!gcli/commands/help_man.html');
var helpManTemplate = undefined;

/**
 * 'help' command
 * We delay definition of helpCommandSpec until help.startup() to ensure that
 * the l10n strings have been loaded
 */
var helpCommandSpec;

/**
 * Registration and de-registration.
 */
help.startup = function() {

  helpCommandSpec = {
    name: 'help',
    description: l10n.lookup('helpDesc'),
    manual: l10n.lookup('helpManual'),
    params: [
      {
        name: 'search',
        type: 'string',
        description: l10n.lookup('helpSearchDesc'),
        manual: l10n.lookup('helpSearchManual'),
        defaultValue: null
      }
    ],
    returnType: 'html',

    exec: function(args, context) {
      help.onFirstUseStartup(context.document);

      var match = canon.getCommand(args.search);
      if (match) {
        var clone = helpManTemplate.cloneNode(true);
        domtemplate.template(clone, getManTemplateData(match, context),
                { allowEval: true, stack: 'help_man.html' });
        return clone;
      }

      var parent = util.dom.createElement(context.document, 'div');
      if (!args.search) {
        parent.appendChild(helpIntroTemplate.cloneNode(true));
      }
      parent.appendChild(helpListTemplate.cloneNode(true));
      domtemplate.template(parent, getListTemplateData(args, context),
              { allowEval: true, stack: 'help_intro.html | help_list.html' });
      return parent;
    }
  };

  canon.addCommand(helpCommandSpec);
};

help.shutdown = function() {
  canon.removeCommand(helpCommandSpec);

  helpListTemplate = undefined;
  helpStyle.parentElement.removeChild(helpStyle);
  helpStyle = undefined;
};

/**
 * Called when the command is executed
 */
help.onFirstUseStartup = function(document) {
  if (!helpIntroTemplate) {
    helpIntroTemplate = util.dom.createElement(document, 'div');
    util.dom.setInnerHtml(helpIntroTemplate, helpIntroHtml);
  }
  if (!helpListTemplate) {
    helpListTemplate = util.dom.createElement(document, 'div');
    util.dom.setInnerHtml(helpListTemplate, helpListHtml);
  }
  if (!helpManTemplate) {
    helpManTemplate = util.dom.createElement(document, 'div');
    util.dom.setInnerHtml(helpManTemplate, helpManHtml);
  }
  if (!helpStyle && helpCss != null) {
    helpStyle = util.dom.importCss(helpCss, document);
  }
};

/**
 * Find an element within the passed element with the class gcli-help-command
 * and update the requisition to contain this text.
 */
function updateCommand(element, context) {
  context.requisition.update({
    typed: element.querySelector('.gcli-help-command').textContent
  });
}

/**
 * Find an element within the passed element with the class gcli-help-command
 * and execute this text.
 */
function executeCommand(element, context) {
  context.requisition.exec({
    visible: true,
    typed: element.querySelector('.gcli-help-command').textContent
  });
}

/**
 * Create a block of data suitable to be passed to the help_list.html template
 */
function getListTemplateData(args, context) {
  return {
    l10n: l10n.propertyLookup,
    lang: context.document.defaultView.navigator.language,

    onclick: function(ev) {
      updateCommand(ev.currentTarget, context);
    },

    ondblclick: function(ev) {
      executeCommand(ev.currentTarget, context);
    },

    getHeading: function() {
      return args.search == null ?
              'Available Commands:' :
              'Commands starting with \'' + args.search + '\':';
    },

    getMatchingCommands: function() {
      var matching = canon.getCommands().filter(function(command) {
        if (args.search && command.name.indexOf(args.search) !== 0) {
          // Filtered out because they don't match the search
          return false;
        }
        if (!args.search && command.name.indexOf(' ') != -1) {
          // We don't show sub commands with plain 'help'
          return false;
        }
        return true;
      });
      matching.sort();
      return matching;
    }
  };
}

/**
 * Create a block of data suitable to be passed to the help_man.html template
 */
function getManTemplateData(command, context) {
  return {
    l10n: l10n.propertyLookup,
    lang: context.document.defaultView.navigator.language,

    command: command,

    onclick: function(ev) {
      updateCommand(ev.currentTarget, context);
    },

    getTypeDescription: function(param) {
      var input = '';
      if (param.defaultValue === undefined) {
        input = 'required';
      }
      else if (param.defaultValue === null) {
        input = 'optional';
      }
      else {
        input = param.defaultValue;
      }
      return '(' + param.type.name + ', ' + input + ')';
    }
  };
}

});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/ui/domtemplate', ['require', 'exports', 'module' ], function(require, exports, module) {

  var obj = {};
  Components.utils.import('resource:///modules/devtools/Templater.jsm', obj);
  exports.template = obj.template;

});
define("text!gcli/commands/help.css", [], "");

define("text!gcli/commands/help_intro.html", [], "\n" +
  "<h2>${l10n.introHeader}</h2>\n" +
  "\n" +
  "<p>\n" +
  "</p>\n" +
  "");

define("text!gcli/commands/help_list.html", [], "\n" +
  "<h3>${getHeading()}</h3>\n" +
  "\n" +
  "<table>\n" +
  "  <tr foreach=\"command in ${getMatchingCommands()}\"\n" +
  "      onclick=\"${onclick}\" ondblclick=\"${ondblclick}\">\n" +
  "    <th class=\"gcli-help-name\">${command.name}</th>\n" +
  "    <td class=\"gcli-help-arrow\">&#x2192;</td>\n" +
  "    <td>\n" +
  "      ${command.description}\n" +
  "      <span class=\"gcli-out-shortcut gcli-help-command\">help ${command.name}</span>\n" +
  "    </td>\n" +
  "  </tr>\n" +
  "</table>\n" +
  "");

define("text!gcli/commands/help_man.html", [], "\n" +
  "<h3>${command.name}</h3>\n" +
  "\n" +
  "<h4 class=\"gcli-help-header\">\n" +
  "  ${l10n.helpManSynopsis}:\n" +
  "  <span class=\"gcli-help-synopsis\" onclick=\"${onclick}\">\n" +
  "    <span class=\"gcli-help-command\">${command.name}</span>\n" +
  "    <span foreach=\"param in ${command.params}\">\n" +
  "      ${param.defaultValue !== undefined ? '[' + param.name + ']' : param.name}\n" +
  "    </span>\n" +
  "  </span>\n" +
  "</h4>\n" +
  "\n" +
  "<h4 class=\"gcli-help-header\">${l10n.helpManDescription}:</h4>\n" +
  "\n" +
  "<p class=\"gcli-help-description\">\n" +
  "  ${command.manual || command.description}\n" +
  "</p>\n" +
  "\n" +
  "<h4 class=\"gcli-help-header\">${l10n.helpManParameters}:</h4>\n" +
  "\n" +
  "<ul class=\"gcli-help-parameter\">\n" +
  "  <li if=\"${command.params.length === 0}\">${l10n.helpManNone}</li>\n" +
  "  <li foreach=\"param in ${command.params}\">\n" +
  "    <tt>${param.name}</tt> ${getTypeDescription(param)}\n" +
  "    <br/>\n" +
  "    ${param.manual || param.description}\n" +
  "  </li>\n" +
  "</ul>\n" +
  "");

/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/ui/console', ['require', 'exports', 'module' , 'gcli/ui/inputter', 'gcli/ui/arg_fetch', 'gcli/ui/menu', 'gcli/ui/focus'], function(require, exports, module) {

var Inputter = require('gcli/ui/inputter').Inputter;
var ArgFetcher = require('gcli/ui/arg_fetch').ArgFetcher;
var CommandMenu = require('gcli/ui/menu').CommandMenu;
var FocusManager = require('gcli/ui/focus').FocusManager;

/**
 * Console is responsible for generating the UI for GCLI, this implementation
 * is a special case for use inside Firefox
 */
function Console(options) {
  this.hintElement = options.hintElement;
  this.gcliTerm = options.gcliTerm;
  this.consoleWrap = options.consoleWrap;
  this.requisition = options.requisition;

  // Create a FocusManager for the various parts to register with
  this.focusManager = new FocusManager({ document: options.chromeDocument });
  this.focusManager.onFocus.add(this.gcliTerm.show, this.gcliTerm);
  this.focusManager.onBlur.add(this.gcliTerm.hide, this.gcliTerm);
  this.focusManager.addMonitoredElement(this.gcliTerm.hintNode, 'gcliTerm');

  this.inputter = new Inputter({
    document: options.chromeDocument,
    requisition: options.requisition,
    inputElement: options.inputElement,
    completeElement: options.completeElement,
    completionPrompt: '',
    backgroundElement: options.backgroundElement,
    focusManager: this.focusManager,
    scratchpad: options.scratchpad
  });

  this.menu = new CommandMenu({
    document: options.chromeDocument,
    requisition: options.requisition,
    menuClass: 'gcliterm-menu'
  });
  this.hintElement.appendChild(this.menu.element);

  this.argFetcher = new ArgFetcher({
    document: options.chromeDocument,
    requisition: options.requisition,
    argFetcherClass: 'gcliterm-argfetcher'
  });
  this.hintElement.appendChild(this.argFetcher.element);

  this.chromeWindow = options.chromeDocument.defaultView;
  this.resizer = this.resizer.bind(this);
  this.chromeWindow.addEventListener('resize', this.resizer, false);
  this.requisition.commandChange.add(this.resizer, this);
}

/**
 * Avoid memory leaks
 */
Console.prototype.destroy = function() {
  this.chromeWindow.removeEventListener('resize', this.resizer, false);
  delete this.resizer;
  delete this.chromeWindow;
  delete this.consoleWrap;

  this.hintElement.removeChild(this.menu.element);
  this.menu.destroy();
  this.hintElement.removeChild(this.argFetcher.element);
  this.argFetcher.destroy();

  this.inputter.destroy();

  this.focusManager.removeMonitoredElement(this.gcliTerm.hintNode, 'gcliTerm');
  this.focusManager.onFocus.remove(this.gcliTerm.show, this.gcliTerm);
  this.focusManager.onBlur.remove(this.gcliTerm.hide, this.gcliTerm);
  this.focusManager.destroy();

  delete this.gcliTerm;
  delete this.hintElement;
};

/**
 * Called on chrome window resize, or on divider slide
 */
Console.prototype.resizer = function() {
  // Bug 705109: There are several numbers hard-coded in this function.
  // This is simpler than calculating them, but error-prone when the UI setup,
  // the styling or display settings change.

  var parentRect = this.consoleWrap.getBoundingClientRect();
  // Magic number: 64 is the size of the toolbar above the output area
  var parentHeight = parentRect.bottom - parentRect.top - 64;

  // Magic number: 100 is the size at which we decide the hints are too small
  // to be useful, so we hide them
  if (parentHeight < 100) {
    this.hintElement.classList.add('gcliterm-hint-nospace');
  }
  else {
    this.hintElement.classList.remove('gcliterm-hint-nospace');

    var isMenuVisible = this.menu.element.style.display !== 'none';
    if (isMenuVisible) {
      this.menu.setMaxHeight(parentHeight);

      // Magic numbers: 19 = height of a menu item, 22 = total vertical padding
      // of container
      var idealMenuHeight = (19 * this.menu.items.length) + 22;
      if (idealMenuHeight > parentHeight) {
        this.hintElement.classList.add('gcliterm-hint-scroll');
      }
      else {
        this.hintElement.classList.remove('gcliterm-hint-scroll');
      }
    }
    else {
      this.argFetcher.setMaxHeight(parentHeight);

      this.hintElement.style.overflowY = null;
      this.hintElement.style.borderBottomColor = 'white';
    }
  }

  // We also try to make the max-width of any GCLI elements so they don't
  // extend outside the scroll area.
  var doc = this.hintElement.ownerDocument;

  var outputNode = this.hintElement.parentNode.parentNode.children[1];
  var outputs = outputNode.getElementsByClassName('gcliterm-msg-body');
  var listItems = outputNode.getElementsByClassName('hud-msg-node');

  // This is an top-side estimate. We could try to calculate it, maybe using
  // something along these lines http://www.alexandre-gomes.com/?p=115 However
  // experience has shown this to be hard to get to work reliably
  // Also we don't need to be precise. If we use a number that is too big then
  // the only down-side is too great a right margin
  var scrollbarWidth = 20;

  if (listItems.length > 0) {
    var parentWidth = outputNode.getBoundingClientRect().width - scrollbarWidth;
    var otherWidth;
    var body;

    for (var i = 0; i < listItems.length; ++i) {
      var listItem = listItems[i];
      // a.k.a 'var otherWidth = 132'
      otherWidth = 0;
      body = null;

      for (var j = 0; j < listItem.children.length; j++) {
        var child = listItem.children[j];

        if (child.classList.contains('gcliterm-msg-body')) {
          body = child.children[0];
        }
        else {
          otherWidth += child.getBoundingClientRect().width;
        }

        var styles = doc.defaultView.getComputedStyle(child, null);
        otherWidth += parseInt(styles.borderLeftWidth, 10) +
                      parseInt(styles.borderRightWidth, 10) +
                      parseInt(styles.paddingLeft, 10) +
                      parseInt(styles.paddingRight, 10) +
                      parseInt(styles.marginLeft, 10) +
                      parseInt(styles.marginRight, 10);
      }

      if (body) {
        body.style.width = (parentWidth - otherWidth) + 'px';
      }
    }
  }
};

exports.Console = Console;

});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/ui/inputter', ['require', 'exports', 'module' , 'gcli/util', 'gcli/l10n', 'gcli/types', 'gcli/history', 'text!gcli/ui/inputter.css'], function(require, exports, module) {
var cliView = exports;


var KeyEvent = require('gcli/util').event.KeyEvent;
var dom = require('gcli/util').dom;
var l10n = require('gcli/l10n');

var Status = require('gcli/types').Status;
var History = require('gcli/history').History;

var inputterCss = require('text!gcli/ui/inputter.css');


/**
 * A wrapper to take care of the functions concerning an input element
 */
function Inputter(options) {
  this.requisition = options.requisition;
  this.scratchpad = options.scratchpad;

  // Suss out where the input element is
  this.element = options.inputElement || 'gcli-input';
  if (typeof this.element === 'string') {
    this.document = options.document || document;
    var name = this.element;
    this.element = this.document.getElementById(name);
    if (!this.element) {
      throw new Error('No element with id=' + name + '.');
    }
  }
  else {
    // Assume we've been passed in the correct node
    this.document = this.element.ownerDocument;
  }

  if (inputterCss != null) {
    this.style = dom.importCss(inputterCss, this.document);
  }

  this.element.spellcheck = false;

  // Used to distinguish focus from TAB in CLI. See onKeyUp()
  this.lastTabDownAt = 0;

  // Used to effect caret changes. See _processCaretChange()
  this._caretChange = null;

  // Ensure that TAB/UP/DOWN isn't handled by the browser
  this.onKeyDown = this.onKeyDown.bind(this);
  this.onKeyUp = this.onKeyUp.bind(this);
  this.element.addEventListener('keydown', this.onKeyDown, false);
  this.element.addEventListener('keyup', this.onKeyUp, false);

  this.completer = options.completer || new Completer(options);
  this.completer.decorate(this);

  // Use the provided history object, or instantiate our own
  this.history = options.history || new History(options);
  this._scrollingThroughHistory = false;

  // Cursor position affects hint severity
  this.onMouseUp = function(ev) {
    this.completer.update(this.getInputState());
  }.bind(this);
  this.element.addEventListener('mouseup', this.onMouseUp, false);

  this.focusManager = options.focusManager;
  if (this.focusManager) {
    this.focusManager.addMonitoredElement(this.element, 'input');
  }

  this.requisition.inputChange.add(this.onInputChange, this);

  this.update();
}

/**
 * Avoid memory leaks
 */
Inputter.prototype.destroy = function() {
  this.requisition.inputChange.remove(this.onInputChange, this);
  if (this.focusManager) {
    this.focusManager.removeMonitoredElement(this.element, 'input');
  }

  this.element.removeEventListener('keydown', this.onKeyDown, false);
  this.element.removeEventListener('keyup', this.onKeyUp, false);
  delete this.onKeyDown;
  delete this.onKeyUp;

  this.history.destroy();
  this.completer.destroy();

  if (this.style) {
    this.style.parentNode.removeChild(this.style);
    delete this.style;
  }

  delete this.document;
  delete this.element;
};

/**
 * Utility to add an element into the DOM after the input element
 */
Inputter.prototype.appendAfter = function(element) {
  this.element.parentNode.insertBefore(element, this.element.nextSibling);
};

/**
 * Handler for the Requisition.inputChange event
 */
Inputter.prototype.onInputChange = function() {
  if (this._caretChange == null) {
    // We weren't expecting a change so this was requested by the hint system
    // we should move the cursor to the end of the 'changed section', and the
    // best we can do for that right now is the end of the current argument.
    this._caretChange = Caret.TO_ARG_END;
  }
  this._setInputInternal(this.requisition.toString());
};

/**
 * Internal function to set the input field to a value.
 * This function checks to see if the current value is the same as the new
 * value, and makes no changes if they are the same (except for caret/completer
 * updating - see below). If changes are to be made, they are done in a timeout
 * to avoid XUL bug 676520.
 * This function assumes that the data model is up to date with the new value.
 * It does attempts to leave the caret position in the same position in the
 * input string unless this._caretChange === Caret.TO_ARG_END. This is required
 * for completion events.
 * It does not change the completer decoration unless this._updatePending is
 * set. This is required for completion events.
 */
Inputter.prototype._setInputInternal = function(str, update) {
  if (!this.document) {
    return; // This can happen post-destroy()
  }

  if (this.element.value && this.element.value === str) {
    this._processCaretChange(this.getInputState(), false);
    return;
  }

  // Updating in a timeout fixes a XUL issue (bug 676520) where textbox gives
  // incorrect values for its content
  this.document.defaultView.setTimeout(function() {
    if (!this.document) {
      return; // This can happen post-destroy()
    }

    // Bug 678520 - We could do better caret handling by recording the caret
    // position in terms of offset into an assignment, and then replacing into
    // a similar place
    var input = this.getInputState();
    input.typed = str;
    this._processCaretChange(input);
    this.element.value = str;

    if (update) {
      this.update();
    }
  }.bind(this), 0);
};

/**
 * Various ways in which we need to manipulate the caret/selection position.
 * A value of null means we're not expecting a change
 */
var Caret = {
  /**
   * We are expecting changes, but we don't need to move the cursor
   */
  NO_CHANGE: 0,

  /**
   * We want the entire input area to be selected
   */
  SELECT_ALL: 1,

  /**
   * The whole input has changed - push the cursor to the end
   */
  TO_END: 2,

  /**
   * A part of the input has changed - push the cursor to the end of the
   * changed section
   */
  TO_ARG_END: 3
};

/**
 * If this._caretChange === Caret.TO_ARG_END, we alter the input object to move
 * the selection start to the end of the current argument.
 * @param input An object shaped like { typed:'', cursor: { start:0, end:0 }}
 * @param forceUpdate Do we call this.completer.update even when the cursor has
 * not changed (useful when input.typed has changed)
 */
Inputter.prototype._processCaretChange = function(input, forceUpdate) {
  var start, end;
  switch (this._caretChange) {
    case Caret.SELECT_ALL:
      start = 0;
      end = input.typed.length;
      break;

    case Caret.TO_END:
      start = input.typed.length;
      end = input.typed.length;
      break;

    case Caret.TO_ARG_END:
      // There could be a fancy way to do this involving assignment/arg math
      // but it doesn't seem easy, so we cheat a move the cursor to just before
      // the next space, or the end of the input
      start = input.cursor.start;
      do {
        start++;
      }
      while (start < input.typed.length && input.typed[start - 1] !== ' ');

      end = start;
      break;

    case null:
    case Caret.NO_CHANGE:
      start = input.cursor.start;
      end = input.cursor.end;
      break;
  }

  start = (start > input.typed.length) ? input.typed.length : start;
  end = (end > input.typed.length) ? input.typed.length : end;

  var newInput = { typed: input.typed, cursor: { start: start, end: end }};
  if (start !== input.cursor.start || end !== input.cursor.end || forceUpdate) {
    this.completer.update(newInput);
  }

  this.element.selectionStart = newInput.cursor.start;
  this.element.selectionEnd = newInput.cursor.end;

  this._caretChange = null;
  return newInput;
};

/**
 * Set the input field to a value.
 * This function updates the data model and the completer decoration. It sets
 * the caret to the end of the input. It does not make any similarity checks
 * so calling this function with it's current value resets the cursor position.
 * It does not execute the input or affect the history.
 * This function should not be called internally, by Inputter and never as a
 * result of a keyboard event on this.element or bug 676520 could be triggered.
 */
Inputter.prototype.setInput = function(str) {
  this.element.value = str;
  this.update();
};

/**
 * Focus the input element
 */
Inputter.prototype.focus = function() {
  this.element.focus();
};

/**
 * Ensure certain keys (arrows, tab, etc) that we would like to handle
 * are not handled by the browser
 */
Inputter.prototype.onKeyDown = function(ev) {
  if (ev.keyCode === KeyEvent.DOM_VK_UP || ev.keyCode === KeyEvent.DOM_VK_DOWN) {
    ev.preventDefault();
  }
  if (ev.keyCode === KeyEvent.DOM_VK_TAB) {
    this.lastTabDownAt = 0;
    if (!ev.shiftKey) {
      ev.preventDefault();
      // Record the timestamp of this TAB down so onKeyUp can distinguish
      // focus from TAB in the CLI.
      this.lastTabDownAt = ev.timeStamp;
    }
    if (ev.metaKey || ev.altKey || ev.crtlKey) {
      if (this.document.commandDispatcher) {
        this.document.commandDispatcher.advanceFocus();
      }
      else {
        this.element.blur();
      }
    }
  }
};

/**
 * The main keyboard processing loop
 */
Inputter.prototype.onKeyUp = function(ev) {
  // Give the scratchpad (if enabled) a chance to activate
  if (this.scratchpad && this.scratchpad.shouldActivate(ev)) {
    if (this.scratchpad.activate(this.element.value)) {
      this._setInputInternal('', true);
    }
    return;
  }

  // RETURN does a special exec/highlight thing
  if (ev.keyCode === KeyEvent.DOM_VK_RETURN) {
    var worst = this.requisition.getStatus();
    // Deny RETURN unless the command might work
    if (worst === Status.VALID) {
      this._scrollingThroughHistory = false;
      this.history.add(this.element.value);
      this.requisition.exec();
    }
    // See bug 664135 - On pressing return with an invalid input, GCLI
    // should select the incorrect part of the input for an easy fix
    return;
  }

  if (ev.keyCode === KeyEvent.DOM_VK_TAB && !ev.shiftKey) {
    // If the TAB keypress took the cursor from another field to this one,
    // then they get the keydown/keypress, and we get the keyup. In this
    // case we don't want to do any completion.
    // If the time of the keydown/keypress of TAB was close (i.e. within
    // 1 second) to the time of the keyup then we assume that we got them
    // both, and do the completion.
    if (this.lastTabDownAt + 1000 > ev.timeStamp) {
      // It's possible for TAB to not change the input, in which case the
      // onInputChange event will not fire, and the caret move will not be
      // processed. So we check that this is done first
      this._caretChange = Caret.TO_ARG_END;
      this._processCaretChange(this.getInputState(), true);
      this.getCurrentAssignment().complete();
    }
    this.lastTabDownAt = 0;
    this._scrollingThroughHistory = false;
    return;
  }

  if (ev.keyCode === KeyEvent.DOM_VK_UP) {
    if (this.element.value === '' || this._scrollingThroughHistory) {
      this._scrollingThroughHistory = true;
      this._setInputInternal(this.history.backward(), true);
    }
    else {
      this.getCurrentAssignment().increment();
    }
    return;
  }

  if (ev.keyCode === KeyEvent.DOM_VK_DOWN) {
    if (this.element.value === '' || this._scrollingThroughHistory) {
      this._scrollingThroughHistory = true;
      this._setInputInternal(this.history.forward(), true);
    }
    else {
      this.getCurrentAssignment().decrement();
    }
    return;
  }

  this._scrollingThroughHistory = false;
  this._caretChange = Caret.NO_CHANGE;
  this.update();
};

/**
 * Accessor for the assignment at the cursor.
 * i.e Requisition.getAssignmentAt(cursorPos);
 */
Inputter.prototype.getCurrentAssignment = function() {
  var start = this.element.selectionStart;
  return this.requisition.getAssignmentAt(start);
};

/**
 * Actually parse the input and make sure we're all up to date
 */
Inputter.prototype.update = function() {
  var input = this.getInputState();
  this.requisition.update(input);
  this.completer.update(input);
};

/**
 * Pull together an input object, which may include XUL hacks
 */
Inputter.prototype.getInputState = function() {
  var input = {
    typed: this.element.value,
    cursor: {
      start: this.element.selectionStart,
      end: this.element.selectionEnd
    }
  };

  // Workaround for potential XUL bug 676520 where textbox gives incorrect
  // values for its content
  if (input.typed == null) {
    input = { typed: '', cursor: { start: 0, end: 0 } };
    console.log('fixing input.typed=""', input);
  }

  // Workaround for a Bug 717268 (which is really a jsdom bug)
  if (input.cursor.start == null) {
    input.cursor.start = 0;
  }

  return input;
};

cliView.Inputter = Inputter;


/**
 * Completer is an 'input-like' element that sits  an input element annotating
 * it with visual goodness.
 * @param {object} options An object that contains various options which
 * customizes how the completer functions.
 * Properties on the options object:
 * - document (required) DOM document to be used in creating elements
 * - requisition (required) A GCLI Requisition object whose state is monitored
 * - completeElement (optional) An element to use
 * - completionPrompt (optional) The prompt - defaults to '\u00bb'
 *   (double greater-than, a.k.a right guillemet). The prompt is used directly
 *   in a TextNode, so HTML entities are not allowed.
 */
function Completer(options) {
  this.document = options.document || document;
  this.requisition = options.requisition;
  this.elementCreated = false;
  this.scratchpad = options.scratchpad;

  this.element = options.completeElement || 'gcli-row-complete';
  if (typeof this.element === 'string') {
    var name = this.element;
    this.element = this.document.getElementById(name);

    if (!this.element) {
      this.elementCreated = true;
      this.element = dom.createElement(this.document, 'div');
      this.element.className = 'gcli-in-complete gcli-in-valid';
      this.element.setAttribute('tabindex', '-1');
      this.element.setAttribute('aria-live', 'polite');
    }
  }

  this.completionPrompt = typeof options.completionPrompt === 'string'
      ? options.completionPrompt
      : '\u00bb';

  if (options.inputBackgroundElement) {
    this.backgroundElement = options.inputBackgroundElement;
  }
  else {
    this.backgroundElement = this.element;
  }
}

/**
 * Avoid memory leaks
 */
Completer.prototype.destroy = function() {
  delete this.document;
  delete this.element;
  delete this.backgroundElement;

  if (this.elementCreated) {
    this.document.defaultView.removeEventListener('resize', this.resizer, false);
  }

  delete this.inputter;
};

/**
 * A list of the styles that decorate() should copy to make the completion
 * element look like the input element. backgroundColor is a spiritual part of
 * this list, but see comment in decorate().
 */
Completer.copyStyles = [ 'fontSize', 'fontFamily', 'fontWeight', 'fontStyle' ];

/**
 * Make ourselves visually similar to the input element, and make the input
 * element transparent so our background shines through
 */
Completer.prototype.decorate = function(inputter) {
  this.inputter = inputter;
  var input = inputter.element;

  // If we were told which element to use, then assume it is already
  // correctly positioned. Otherwise insert it alongside the input element
  if (this.elementCreated) {
    this.inputter.appendAfter(this.element);

    var styles = this.document.defaultView.getComputedStyle(input, null);
    Completer.copyStyles.forEach(function(style) {
      this.element.style[style] = styles[style];
    }, this);

    // The completer text is by default invisible so we make it the same color
    // as the input background.
    this.element.style.color = input.style.backgroundColor;

    // If there is a separate backgroundElement, then we make the element
    // transparent, otherwise it inherits the color of the input node
    // It's not clear why backgroundColor doesn't work when used from
    // computedStyle, but it doesn't. Patches welcome!
    this.element.style.backgroundColor = (this.backgroundElement != this.element) ?
        'transparent' :
        input.style.backgroundColor;
    input.style.backgroundColor = 'transparent';

    // Make room for the prompt
    input.style.paddingLeft = '20px';

    this.resizer = this.resizer.bind(this);
    this.document.defaultView.addEventListener('resize', this.resizer, false);
    this.resizer();
  }
};

/**
 * Ensure that the completion element is the same size and the inputter element
 */
Completer.prototype.resizer = function() {
  // Remove this when jsdom does getBoundingClientRect(). See Bug 717269
  if (!this.inputter.element.getBoundingClientRect) {
    return;
  }

  var rect = this.inputter.element.getBoundingClientRect();
  // -4 to line up with 1px of padding and border, top and bottom
  var height = rect.bottom - rect.top - 4;

  this.element.style.top = rect.top + 'px';
  this.element.style.height = height + 'px';
  this.element.style.lineHeight = height + 'px';
  this.element.style.left = rect.left + 'px';
  this.element.style.width = (rect.right - rect.left) + 'px';
};

/**
 * Is the completion given, a "strict" completion of the user inputted value?
 * A completion is considered "strict" only if it the user inputted value is an
 * exact prefix of the completion (ignoring leading whitespace)
 */
function isStrictCompletion(inputValue, completion) {
  // Strip any leading whitespace from the user inputted value because the
  // completion will never have leading whitespace.
  inputValue = inputValue.replace(/^\s*/, '');
  // Strict: "ec" -> "echo"
  // Non-Strict: "ls *" -> "ls foo bar baz"
  return completion.indexOf(inputValue) === 0;
}

/**
 * Bring the completion element up to date with what the requisition says
 */
Completer.prototype.update = function(input) {
  var current = this.requisition.getAssignmentAt(input.cursor.start);
  var predictions = current.getPredictions();

  dom.clearElement(this.element);

  // All this DOM manipulation is equivalent to the HTML below.
  // It's not a template because it's very simple except appendMarkupStatus()
  // which is complex due to a need to merge spans.
  // Bug 707131 questions if we couldn't simplify this to use a template.
  //
  // <span class="gcli-prompt">${completionPrompt}</span>
  // ${appendMarkupStatus()}
  // ${prefix}
  // <span class="gcli-in-ontab">${contents}</span>
  // <span class="gcli-in-closebrace" if="${unclosedJs}">}<span>
  // <div class="gcli-in-scratchlink">${scratchLink}</div>

  var document = this.element.ownerDocument;
  var prompt = dom.createElement(document, 'span');
  prompt.classList.add('gcli-prompt');
  prompt.appendChild(document.createTextNode(this.completionPrompt + ' '));
  this.element.appendChild(prompt);

  if (input.typed.length > 0) {
    var scores = this.requisition.getInputStatusMarkup(input.cursor.start);
    this.appendMarkupStatus(this.element, scores, input);
  }

  if (input.typed.length > 0 && predictions.length > 0) {
    var tab = predictions[0].name;
    var existing = current.getArg().text;

    var contents;
    var prefix = null;

    if (isStrictCompletion(existing, tab) &&
            input.cursor.start === input.typed.length) {
      // Display the suffix of the prediction as the completion
      var numLeadingSpaces = existing.match(/^(\s*)/)[0].length;
      contents = tab.slice(existing.length - numLeadingSpaces);
    } else {
      // Display the '-> prediction' at the end of the completer element
      prefix = ' \u00a0';         // aka &nbsp;
      contents = '\u21E5 ' + tab; // aka &rarr; the right arrow
    }

    if (prefix != null) {
      this.element.appendChild(document.createTextNode(prefix));
    }

    var suffix = dom.createElement(document, 'span');
    suffix.classList.add('gcli-in-ontab');
    suffix.appendChild(document.createTextNode(contents));
    this.element.appendChild(suffix);
  }

  // Add a grey '}' to the end of the command line when we've opened
  // with a { but haven't closed it
  var command = this.requisition.commandAssignment.getValue();
  var isJsCommand = (command && command.name === '{');
  var isUnclosedJs = isJsCommand &&
          this.requisition.getAssignment(0).getArg().suffix.indexOf('}') === -1;
  if (isUnclosedJs) {
    var close = dom.createElement(document, 'span');
    close.classList.add('gcli-in-closebrace');
    close.appendChild(document.createTextNode(' }'));
    this.element.appendChild(close);
  }

  // Create a scratchpad link if it's a JS command and we have a function to
  // actually perform the request
  if (isJsCommand && this.scratchpad) {
    var hint = dom.createElement(document, 'div');
    hint.classList.add('gcli-in-scratchlink');
    hint.appendChild(document.createTextNode(this.scratchpad.linkText));
    this.element.appendChild(hint);
  }
};

/**
 * Mark-up an array of Status values with spans
 */
Completer.prototype.appendMarkupStatus = function(element, scores, input) {
  if (scores.length === 0) {
    return;
  }

  var document = element.ownerDocument;
  var i = 0;
  var lastStatus = -1;
  var span;
  var contents = '';

  while (true) {
    if (lastStatus !== scores[i]) {
      var state = scores[i];
      if (!state) {
        console.error('No state at i=' + i + '. scores.len=' + scores.length);
        state = Status.VALID;
      }
      span = dom.createElement(document, 'span');
      span.classList.add('gcli-in-' + state.toString().toLowerCase());
      lastStatus = scores[i];
    }
    var char = input.typed[i];
    if (char === ' ') {
      char = '\u00a0';
    }
    contents += char;
    i++;
    if (i === input.typed.length) {
      span.appendChild(document.createTextNode(contents));
      this.element.appendChild(span);
      break;
    }
    if (lastStatus !== scores[i]) {
      span.appendChild(document.createTextNode(contents));
      this.element.appendChild(span);
      contents = '';
    }
  }
};

cliView.Completer = Completer;


});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/history', ['require', 'exports', 'module' ], function(require, exports, module) {

/**
 * A History object remembers commands that have been entered in the past and
 * provides an API for accessing them again.
 * See Bug 681340: Search through history (like C-r in bash)?
 */
function History() {
  // This is the actual buffer where previous commands are kept.
  // 'this._buffer[0]' should always be equal the empty string. This is so
  // that when you try to go in to the "future", you will just get an empty
  // command.
  this._buffer = [''];

  // This is an index in to the history buffer which points to where we
  // currently are in the history.
  this._current = 0;
}

/**
 * Avoid memory leaks
 */
History.prototype.destroy = function() {
//  delete this._buffer;
};

/**
 * Record and save a new command in the history.
 */
History.prototype.add = function(command) {
  this._buffer.splice(1, 0, command);
  this._current = 0;
};

/**
 * Get the next (newer) command from history.
 */
History.prototype.forward = function() {
  if (this._current > 0 ) {
    this._current--;
  }
  return this._buffer[this._current];
};

/**
 * Get the previous (older) item from history.
 */
History.prototype.backward = function() {
  if (this._current < this._buffer.length - 1) {
    this._current++;
  }
  return this._buffer[this._current];
};

exports.History = History;

});define("text!gcli/ui/inputter.css", [], "");

/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/ui/arg_fetch', ['require', 'exports', 'module' , 'gcli/util', 'gcli/types', 'gcli/ui/field', 'gcli/ui/domtemplate', 'text!gcli/ui/arg_fetch.css', 'text!gcli/ui/arg_fetch.html'], function(require, exports, module) {
var argFetch = exports;


var dom = require('gcli/util').dom;
var Status = require('gcli/types').Status;

var getField = require('gcli/ui/field').getField;
var domtemplate = require('gcli/ui/domtemplate');

var editorCss = require('text!gcli/ui/arg_fetch.css');
var argFetchHtml = require('text!gcli/ui/arg_fetch.html');


/**
 * A widget to display an inline dialog which allows the user to fill out
 * the arguments to a command.
 * @param options An object containing the customizations, which include:
 * - document: The document to use in creating widgets
 * - requisition: The Requisition to fill out
 * - argFetcherClass: Custom class name when generating the top level element
 *   which allows different layout systems
 */
function ArgFetcher(options) {
  this.document = options.document || document;
  this.requisition = options.requisition;

  // FF can be really hard to debug if doc is null, so we check early on
  if (!this.document) {
    throw new Error('No document');
  }

  this.element =  dom.createElement(this.document, 'div');
  this.element.className = options.argFetcherClass || 'gcli-argfetch';
  // We cache the fields we create so we can destroy them later
  this.fields = [];

  // Populated by template
  this.okElement = null;

  // Pull the HTML into the DOM, but don't add it to the document
  if (editorCss != null) {
    this.style = dom.importCss(editorCss, this.document);
  }

  var templates = dom.createElement(this.document, 'div');
  dom.setInnerHtml(templates, argFetchHtml);
  this.reqTempl = templates.querySelector('.gcli-af-template');

  this.requisition.commandChange.add(this.onCommandChange, this);
  this.requisition.inputChange.add(this.onInputChange, this);

  this.onCommandChange();
}

/**
 * Avoid memory leaks
 */
ArgFetcher.prototype.destroy = function() {
  this.requisition.inputChange.remove(this.onInputChange, this);
  this.requisition.commandChange.remove(this.onCommandChange, this);

  if (this.style) {
    this.style.parentNode.removeChild(this.style);
    delete this.style;
  }

  this.fields.forEach(function(field) { field.destroy(); });

  delete this.document;
  delete this.element;
  delete this.okElement;
  delete this.reqTempl;
};

/**
 * Called whenever the command part of the requisition changes
 */
ArgFetcher.prototype.onCommandChange = function(ev) {
  var command = this.requisition.commandAssignment.getValue();
  if (!command || !command.exec) {
    this.element.style.display = 'none';
  }
  else {
    if (ev && ev.oldValue === ev.newValue) {
      // Just the text has changed
      return;
    }

    this.fields.forEach(function(field) { field.destroy(); });
    this.fields = [];

    var reqEle = this.reqTempl.cloneNode(true);
    domtemplate.template(reqEle, this,
            { allowEval: true, stack: 'arg_fetch.html' });
    dom.clearElement(this.element);
    this.element.appendChild(reqEle);

    var status = this.requisition.getStatus();
    this.okElement.disabled = (status === Status.VALID);

    this.element.style.display = 'block';
  }
};

/**
 * Called whenever the text input of the requisition changes
 */
ArgFetcher.prototype.onInputChange = function(ev) {
  var command = this.requisition.commandAssignment.getValue();
  if (command && command.exec) {
    var status = this.requisition.getStatus();
    this.okElement.disabled = (status !== Status.VALID);
  }
};

/**
 * Called by the template process in #onCommandChange() to get an instance
 * of field for each assignment.
 */
ArgFetcher.prototype.getInputFor = function(assignment) {
  try {
    var newField = getField(assignment.param.type, {
      document: this.document,
      type: assignment.param.type,
      name: assignment.param.name,
      requisition: this.requisition,
      required: assignment.param.isDataRequired(),
      named: !assignment.param.isPositionalAllowed()
    });

    // BUG 664198 - remove on delete
    newField.fieldChanged.add(function(ev) {
      assignment.setConversion(ev.conversion);
    }, this);
    assignment.assignmentChange.add(function(ev) {
      newField.setConversion(ev.conversion);
    }.bind(this));

    this.fields.push(newField);
    newField.setConversion(this.assignment.conversion);

    // Bug 681894: we add the field as a property of the assignment so that
    // #linkMessageElement() can call 'field.setMessageElement(element)'
    assignment.field = newField;

    return newField.element;
  }
  catch (ex) {
    // This is called from within template() which can make tracing errors hard
    // so we log here if anything goes wrong
    console.error(ex);
    return '';
  }
};

/**
 * Called by the template to setup an mutable message field
 */
ArgFetcher.prototype.linkMessageElement = function(assignment, element) {
  // Bug 681894: See comment in getInputFor()
  var field = assignment.field;
  delete assignment.field;
  if (field == null) {
    console.error('Missing field for ' + assignment.param.name);
    return 'Missing field';
  }
  field.setMessageElement(element);
  return '';
};

/**
 * Event handler added by the template menu.html
 */
ArgFetcher.prototype.onFormOk = function(ev) {
  this.requisition.exec();
};

/**
 * Event handler added by the template menu.html
 */
ArgFetcher.prototype.onFormCancel = function(ev) {
  this.requisition.clear();
};

/**
 * Change how much vertical space this dialog can take up
 */
ArgFetcher.prototype.setMaxHeight = function(height, isTooBig) {
  this.fields.forEach(function(field) {
    if (field.menu) {
      // Magic number alert: 105 is roughly the size taken up by the rest of
      // the dialog for the '{' command. We could spend ages calculating 105
      // by doing math on the various components that contribute to the 105,
      // but I don't think that would make it significantly less fragile under
      // refactoring. Plus this works.
      field.menu.setMaxHeight(height - 105);
    }
  });
};

argFetch.ArgFetcher = ArgFetcher;


});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/ui/field', ['require', 'exports', 'module' , 'gcli/util', 'gcli/l10n', 'gcli/argument', 'gcli/types', 'gcli/types/basic', 'gcli/types/javascript', 'gcli/ui/menu'], function(require, exports, module) {


var dom = require('gcli/util').dom;
var createEvent = require('gcli/util').createEvent;
var KeyEvent = require('gcli/util').event.KeyEvent;
var l10n = require('gcli/l10n');

var Argument = require('gcli/argument').Argument;
var TrueNamedArgument = require('gcli/argument').TrueNamedArgument;
var FalseNamedArgument = require('gcli/argument').FalseNamedArgument;
var ArrayArgument = require('gcli/argument').ArrayArgument;

var Status = require('gcli/types').Status;
var Conversion = require('gcli/types').Conversion;
var ArrayConversion = require('gcli/types').ArrayConversion;

var StringType = require('gcli/types/basic').StringType;
var NumberType = require('gcli/types/basic').NumberType;
var BooleanType = require('gcli/types/basic').BooleanType;
var BlankType = require('gcli/types/basic').BlankType;
var SelectionType = require('gcli/types/basic').SelectionType;
var DeferredType = require('gcli/types/basic').DeferredType;
var ArrayType = require('gcli/types/basic').ArrayType;
var JavascriptType = require('gcli/types/javascript').JavascriptType;

var Menu = require('gcli/ui/menu').Menu;


/**
 * A Field is a way to get input for a single parameter.
 * This class is designed to be inherited from. It's important that all
 * subclasses have a similar constructor signature because they are created
 * via getField(...)
 * @param type The type to use in conversions
 * @param options A set of properties to help fields configure themselves:
 * - document: The document we use in calling createElement
 * - named: Is this parameter named? That is to say, are positional
 *         arguments disallowed, if true, then we need to provide updates to
 *         the command line that explicitly name the parameter in use
 *         (e.g. --verbose, or --name Fred rather than just true or Fred)
 * - name: If this parameter is named, what name should we use
 * - requisition: The requisition that we're attached to
 * - required: Boolean to indicate if this is a mandatory field
 */
function Field(type, options) {
  this.type = type;
  this.document = options.document;
  this.requisition = options.requisition;
}

/**
 * Subclasses should assign their element with the DOM node that gets added
 * to the 'form'. It doesn't have to be an input node, just something that
 * contains it.
 */
Field.prototype.element = undefined;

/**
 * Indicates that this field should drop any resources that it has created
 */
Field.prototype.destroy = function() {
  delete this.messageElement;
};

/**
 * Update this field display with the value from this conversion.
 * Subclasses should provide an implementation of this function.
 */
Field.prototype.setConversion = function(conversion) {
  throw new Error('Field should not be used directly');
};

/**
 * Extract a conversion from the values in this field.
 * Subclasses should provide an implementation of this function.
 */
Field.prototype.getConversion = function() {
  throw new Error('Field should not be used directly');
};

/**
 * Set the element where messages and validation errors will be displayed
 * @see setMessage()
 */
Field.prototype.setMessageElement = function(element) {
  this.messageElement = element;
};

/**
 * Display a validation message in the UI
 */
Field.prototype.setMessage = function(message) {
  if (this.messageElement) {
    if (message == null) {
      message = '';
    }
    dom.setInnerHtml(this.messageElement, message);
  }
};

/**
 * Method to be called by subclasses when their input changes, which allows us
 * to properly pass on the fieldChanged event.
 */
Field.prototype.onInputChange = function(ev) {
  var conversion = this.getConversion();
  this.fieldChanged({ conversion: conversion });
  this.setMessage(conversion.message);

  if (ev.keyCode === KeyEvent.DOM_VK_RETURN) {
    this.requisition.exec();
  }
};

/**
 * 'static/abstract' method to allow implementations of Field to lay a claim
 * to a type. This allows claims of various strength to be weighted up.
 * See the Field.*MATCH values.
 */
Field.claim = function() {
  throw new Error('Field should not be used directly');
};
Field.MATCH = 5;
Field.DEFAULT_MATCH = 4;
Field.IF_NOTHING_BETTER = 1;
Field.NO_MATCH = 0;


/**
 * Managing the current list of Fields
 */
var fieldCtors = [];
function addField(fieldCtor) {
  if (typeof fieldCtor !== 'function') {
    console.error('addField erroring on ', fieldCtor);
    throw new Error('addField requires a Field constructor');
  }
  fieldCtors.push(fieldCtor);
}

function removeField(field) {
  if (typeof field !== 'string') {
    fields = fields.filter(function(test) {
      return test !== field;
    });
    delete fields[field];
  }
  else if (field instanceof Field) {
    removeField(field.name);
  }
  else {
    console.error('removeField erroring on ', field);
    throw new Error('removeField requires an instance of Field');
  }
}

function getField(type, options) {
  var ctor;
  var highestClaim = -1;
  fieldCtors.forEach(function(fieldCtor) {
    var claim = fieldCtor.claim(type);
    if (claim > highestClaim) {
      highestClaim = claim;
      ctor = fieldCtor;
    }
  });

  if (!ctor) {
    console.error('Unknown field type ', type, ' in ', fieldCtors);
    throw new Error('Can\'t find field for ' + type);
  }

  return new ctor(type, options);
}

exports.Field = Field;
exports.addField = addField;
exports.removeField = removeField;
exports.getField = getField;


/**
 * A field that allows editing of strings
 */
function StringField(type, options) {
  Field.call(this, type, options);
  this.arg = new Argument();

  this.element = dom.createElement(this.document, 'input');
  this.element.type = 'text';
  this.element.classList.add('gcli-field');

  this.onInputChange = this.onInputChange.bind(this);
  this.element.addEventListener('keyup', this.onInputChange, false);

  this.fieldChanged = createEvent('StringField.fieldChanged');
}

StringField.prototype = Object.create(Field.prototype);

StringField.prototype.destroy = function() {
  Field.prototype.destroy.call(this);
  this.element.removeEventListener('keyup', this.onInputChange, false);
  delete this.element;
  delete this.document;
  delete this.onInputChange;
};

StringField.prototype.setConversion = function(conversion) {
  this.arg = conversion.arg;
  this.element.value = conversion.arg.text;
  this.setMessage(conversion.message);
};

StringField.prototype.getConversion = function() {
  // This tweaks the prefix/suffix of the argument to fit
  this.arg = this.arg.beget(this.element.value, { prefixSpace: true });
  return this.type.parse(this.arg);
};

StringField.claim = function(type) {
  return type instanceof StringType ? Field.MATCH : Field.IF_NOTHING_BETTER;
};

exports.StringField = StringField;
addField(StringField);


/**
 * A field that allows editing of numbers using an [input type=number] field
 */
function NumberField(type, options) {
  Field.call(this, type, options);
  this.arg = new Argument();

  this.element = dom.createElement(this.document, 'input');
  this.element.type = 'number';
  if (this.type.max) {
    this.element.max = this.type.max;
  }
  if (this.type.min) {
    this.element.min = this.type.min;
  }
  if (this.type.step) {
    this.element.step = this.type.step;
  }

  this.onInputChange = this.onInputChange.bind(this);
  this.element.addEventListener('keyup', this.onInputChange, false);

  this.fieldChanged = createEvent('NumberField.fieldChanged');
}

NumberField.prototype = Object.create(Field.prototype);

NumberField.claim = function(type) {
  return type instanceof NumberType ? Field.MATCH : Field.NO_MATCH;
};

NumberField.prototype.destroy = function() {
  Field.prototype.destroy.call(this);
  this.element.removeEventListener('keyup', this.onInputChange, false);
  delete this.element;
  delete this.document;
  delete this.onInputChange;
};

NumberField.prototype.setConversion = function(conversion) {
  this.arg = conversion.arg;
  this.element.value = conversion.arg.text;
  this.setMessage(conversion.message);
};

NumberField.prototype.getConversion = function() {
  this.arg = this.arg.beget(this.element.value, { prefixSpace: true });
  return this.type.parse(this.arg);
};

exports.NumberField = NumberField;
addField(NumberField);


/**
 * A field that uses a checkbox to toggle a boolean field
 */
function BooleanField(type, options) {
  Field.call(this, type, options);

  this.name = options.name;
  this.named = options.named;

  this.element = dom.createElement(this.document, 'input');
  this.element.type = 'checkbox';
  this.element.id = 'gcliForm' + this.name;

  this.onInputChange = this.onInputChange.bind(this);
  this.element.addEventListener('change', this.onInputChange, false);

  this.fieldChanged = createEvent('BooleanField.fieldChanged');
}

BooleanField.prototype = Object.create(Field.prototype);

BooleanField.claim = function(type) {
  return type instanceof BooleanType ? Field.MATCH : Field.NO_MATCH;
};

BooleanField.prototype.destroy = function() {
  Field.prototype.destroy.call(this);
  this.element.removeEventListener('change', this.onInputChange, false);
  delete this.element;
  delete this.document;
  delete this.onInputChange;
};

BooleanField.prototype.setConversion = function(conversion) {
  this.element.checked = conversion.value;
  this.setMessage(conversion.message);
};

BooleanField.prototype.getConversion = function() {
  var value = this.element.checked;
  var arg = this.named ?
    value ? new TrueNamedArgument(this.name) : new FalseNamedArgument() :
    new Argument(' ' + value);
  return new Conversion(value, arg);
};

exports.BooleanField = BooleanField;
addField(BooleanField);


/**
 * Model an instanceof SelectionType as a select input box.
 * <p>There are 3 slightly overlapping concepts to be aware of:
 * <ul>
 * <li>value: This is the (probably non-string) value, known as a value by the
 *   assignment
 * <li>optValue: This is the text value as known by the DOM option element, as
 *   in &lt;option value=???%gt...
 * <li>optText: This is the contents of the DOM option element.
 * </ul>
 */
function SelectionField(type, options) {
  Field.call(this, type, options);

  this.items = [];

  this.element = dom.createElement(this.document, 'select');
  this.element.classList.add('gcli-field');
  this._addOption({
    name: l10n.lookupFormat('fieldSelectionSelect', [ options.name ])
  });
  var lookup = this.type.getLookup();
  lookup.forEach(this._addOption, this);

  this.onInputChange = this.onInputChange.bind(this);
  this.element.addEventListener('change', this.onInputChange, false);

  this.fieldChanged = createEvent('SelectionField.fieldChanged');
}

SelectionField.prototype = Object.create(Field.prototype);

SelectionField.claim = function(type) {
  return type instanceof SelectionType ? Field.DEFAULT_MATCH : Field.NO_MATCH;
};

SelectionField.prototype.destroy = function() {
  Field.prototype.destroy.call(this);
  this.element.removeEventListener('change', this.onInputChange, false);
  delete this.element;
  delete this.document;
  delete this.onInputChange;
};

SelectionField.prototype.setConversion = function(conversion) {
  var index;
  this.items.forEach(function(item) {
    if (item.value && item.value === conversion.value) {
      index = item.index;
    }
  }, this);
  this.element.value = index;
  this.setMessage(conversion.message);
};

SelectionField.prototype.getConversion = function() {
  var item = this.items[this.element.value];
  var arg = new Argument(item.name, ' ');
  var value = item.value ? item.value : item;
  return new Conversion(value, arg);
};

SelectionField.prototype._addOption = function(item) {
  item.index = this.items.length;
  this.items.push(item);

  var option = dom.createElement(this.document, 'option');
  option.innerHTML = item.name;
  option.value = item.index;
  this.element.appendChild(option);
};

exports.SelectionField = SelectionField;
addField(SelectionField);


/**
 * A field that allows editing of javascript
 */
function JavascriptField(type, options) {
  Field.call(this, type, options);

  this.onInputChange = this.onInputChange.bind(this);
  this.arg = new Argument('', '{ ', ' }');

  this.element = dom.createElement(this.document, 'div');

  this.input = dom.createElement(this.document, 'input');
  this.input.type = 'text';
  this.input.addEventListener('keyup', this.onInputChange, false);
  this.input.classList.add('gcli-field');
  this.input.classList.add('gcli-field-javascript');
  this.element.appendChild(this.input);

  this.menu = new Menu({ document: this.document, field: true });
  this.element.appendChild(this.menu.element);

  this.setConversion(this.type.parse(new Argument('')));

  this.fieldChanged = createEvent('JavascriptField.fieldChanged');

  // i.e. Register this.onItemClick as the default action for a menu click
  this.menu.onItemClick = this.onItemClick.bind(this);
}

JavascriptField.prototype = Object.create(Field.prototype);

JavascriptField.claim = function(type) {
  return type instanceof JavascriptType ? Field.MATCH : Field.NO_MATCH;
};

JavascriptField.prototype.destroy = function() {
  Field.prototype.destroy.call(this);
  this.input.removeEventListener('keyup', this.onInputChange, false);
  this.menu.destroy();
  delete this.element;
  delete this.input;
  delete this.menu;
  delete this.document;
  delete this.onInputChange;
};

JavascriptField.prototype.setConversion = function(conversion) {
  this.arg = conversion.arg;
  this.input.value = conversion.arg.text;

  var prefixLen = 0;
  if (this.type instanceof JavascriptType) {
    var typed = conversion.arg.text;
    var lastDot = typed.lastIndexOf('.');
    if (lastDot !== -1) {
      prefixLen = lastDot;
    }
  }

  var items = [];
  var predictions = conversion.getPredictions();
  predictions.forEach(function(item) {
    // Commands can be hidden
    if (!item.hidden) {
      items.push({
        name: item.name.substring(prefixLen),
        complete: item.name,
        description: item.description || ''
      });
    }
  }, this);

  this.menu.show(items);
  this.setMessage(conversion.message);
};

JavascriptField.prototype.onItemClick = function(ev) {
  this.item = ev.currentTarget.item;
  this.arg = this.arg.beget(this.item.complete, { normalize: true });
  var conversion = this.type.parse(this.arg);
  this.fieldChanged({ conversion: conversion });
  this.setMessage(conversion.message);
};

JavascriptField.prototype.onInputChange = function(ev) {
  this.item = ev.currentTarget.item;
  var conversion = this.getConversion();
  this.fieldChanged({ conversion: conversion });
  this.setMessage(conversion.message);
};

JavascriptField.prototype.getConversion = function() {
  // This tweaks the prefix/suffix of the argument to fit
  this.arg = this.arg.beget(this.input.value, { normalize: true });
  return this.type.parse(this.arg);
};

JavascriptField.DEFAULT_VALUE = '__JavascriptField.DEFAULT_VALUE';

exports.JavascriptField = JavascriptField;
addField(JavascriptField);


/**
 * A field that works with deferred types by delaying resolution until that
 * last possible time
 */
function DeferredField(type, options) {
  Field.call(this, type, options);
  this.options = options;
  this.requisition.assignmentChange.add(this.update, this);

  this.element = dom.createElement(this.document, 'div');
  this.update();

  this.fieldChanged = createEvent('DeferredField.fieldChanged');
}

DeferredField.prototype = Object.create(Field.prototype);

DeferredField.prototype.update = function() {
  var subtype = this.type.defer();
  if (subtype === this.subtype) {
    return;
  }

  if (this.field) {
    this.field.destroy();
  }

  this.subtype = subtype;
  this.field = getField(subtype, this.options);
  this.field.fieldChanged.add(this.fieldChanged, this);

  dom.clearElement(this.element);
  this.element.appendChild(this.field.element);
};

DeferredField.claim = function(type) {
  return type instanceof DeferredType ? Field.MATCH : Field.NO_MATCH;
};

DeferredField.prototype.destroy = function() {
  Field.prototype.destroy.call(this);
  this.requisition.assignmentChange.remove(this.update, this);
  delete this.element;
  delete this.document;
  delete this.onInputChange;
};

DeferredField.prototype.setConversion = function(conversion) {
  this.field.setConversion(conversion);
};

DeferredField.prototype.getConversion = function() {
  return this.field.getConversion();
};

exports.DeferredField = DeferredField;
addField(DeferredField);


/**
 * For use with deferred types that do not yet have anything to resolve to.
 * BlankFields are not for general use.
 */
function BlankField(type, options) {
  Field.call(this, type, options);

  this.element = dom.createElement(this.document, 'div');

  this.fieldChanged = createEvent('BlankField.fieldChanged');
}

BlankField.prototype = Object.create(Field.prototype);

BlankField.claim = function(type) {
  return type instanceof BlankType ? Field.MATCH : Field.NO_MATCH;
};

BlankField.prototype.setConversion = function() { };

BlankField.prototype.getConversion = function() {
  return new Conversion(null);
};

exports.BlankField = BlankField;
addField(BlankField);


/**
 * Adds add/delete buttons to a normal field allowing there to be many values
 * given for a parameter.
 */
function ArrayField(type, options) {
  Field.call(this, type, options);
  this.options = options;

  this._onAdd = this._onAdd.bind(this);
  this.members = [];

  // <div class=gcliArrayParent save="${element}">
  this.element = dom.createElement(this.document, 'div');
  this.element.classList.add('gcli-array-parent');

  // <button class=gcliArrayMbrAdd onclick="${_onAdd}" save="${addButton}">Add
  this.addButton = dom.createElement(this.document, 'button');
  this.addButton.classList.add('gcli-array-member-add');
  this.addButton.addEventListener('click', this._onAdd, false);
  this.addButton.innerHTML = l10n.lookup('fieldArrayAdd');
  this.element.appendChild(this.addButton);

  // <div class=gcliArrayMbrs save="${mbrElement}">
  this.container = dom.createElement(this.document, 'div');
  this.container.classList.add('gcli-array-members');
  this.element.appendChild(this.container);

  this.onInputChange = this.onInputChange.bind(this);

  this.fieldChanged = createEvent('ArrayField.fieldChanged');
}

ArrayField.prototype = Object.create(Field.prototype);

ArrayField.claim = function(type) {
  return type instanceof ArrayType ? Field.MATCH : Field.NO_MATCH;
};

ArrayField.prototype.destroy = function() {
  Field.prototype.destroy.call(this);
  this.addButton.removeEventListener('click', this._onAdd, false);
};

ArrayField.prototype.setConversion = function(conversion) {
  // BUG 653568: this is too brutal - it removes focus from any the current field
  dom.clearElement(this.container);
  this.members = [];

  conversion.conversions.forEach(function(subConversion) {
    this._onAdd(null, subConversion);
  }, this);
};

ArrayField.prototype.getConversion = function() {
  var conversions = [];
  var arrayArg = new ArrayArgument();
  for (var i = 0; i < this.members.length; i++) {
    var conversion = this.members[i].field.getConversion();
    conversions.push(conversion);
    arrayArg.addArgument(conversion.arg);
  }
  return new ArrayConversion(conversions, arrayArg);
};

ArrayField.prototype._onAdd = function(ev, subConversion) {
  // <div class=gcliArrayMbr save="${element}">
  var element = dom.createElement(this.document, 'div');
  element.classList.add('gcli-array-member');
  this.container.appendChild(element);

  // ${field.element}
  var field = getField(this.type.subtype, this.options);
  field.fieldChanged.add(function() {
    var conversion = this.getConversion();
    this.fieldChanged({ conversion: conversion });
    this.setMessage(conversion.message);
  }, this);

  if (subConversion) {
    field.setConversion(subConversion);
  }
  element.appendChild(field.element);

  // <div class=gcliArrayMbrDel onclick="${_onDel}">
  var delButton = dom.createElement(this.document, 'button');
  delButton.classList.add('gcli-array-member-del');
  delButton.addEventListener('click', this._onDel, false);
  delButton.innerHTML = l10n.lookup('fieldArrayDel');
  element.appendChild(delButton);

  var member = {
    element: element,
    field: field,
    parent: this
  };
  member.onDelete = function() {
    this.parent.container.removeChild(this.element);
    this.parent.members = this.parent.members.filter(function(test) {
      return test !== this;
    });
    this.parent.onInputChange();
  }.bind(member);
  delButton.addEventListener('click', member.onDelete, false);

  this.members.push(member);
};

exports.ArrayField = ArrayField;
addField(ArrayField);


});
/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/ui/menu', ['require', 'exports', 'module' , 'gcli/util', 'gcli/types', 'gcli/argument', 'gcli/canon', 'gcli/ui/domtemplate', 'text!gcli/ui/menu.css', 'text!gcli/ui/menu.html'], function(require, exports, module) {


var dom = require('gcli/util').dom;

var Conversion = require('gcli/types').Conversion;
var Argument = require('gcli/argument').Argument;
var canon = require('gcli/canon');

var domtemplate = require('gcli/ui/domtemplate');

var menuCss = require('text!gcli/ui/menu.css');
var menuHtml = require('text!gcli/ui/menu.html');


/**
 * Menu is a display of the commands that are possible given the state of a
 * requisition.
 * @param options A way to customize the menu display. Valid options are:
 * - field: [boolean] Turns the menu display into a drop-down for use inside a
 *   JavascriptField.
 * - document: The document to use in creating widgets
 * - menuClass: Custom class name when generating the top level element
 *   which allows different layout systems
 */
function Menu(options) {
  options = options || {};
  this.document = options.document || document;

  // FF can be really hard to debug if doc is null, so we check early on
  if (!this.document) {
    throw new Error('No document');
  }

  this.element =  dom.createElement(this.document, 'div');
  this.element.classList.add(options.menuClass || 'gcli-menu');
  if (options && options.field) {
    this.element.classList.add(options.menuFieldClass || 'gcli-menu-field');
  }

  // Pull the HTML into the DOM, but don't add it to the document
  if (menuCss != null) {
    this.style = dom.importCss(menuCss, this.document);
  }

  var templates = dom.createElement(this.document, 'div');
  dom.setInnerHtml(templates, menuHtml);
  this.optTempl = templates.querySelector('.gcli-menu-template');

  // Contains the items that should be displayed
  this.items = null;
}

/**
 * Avoid memory leaks
 */
Menu.prototype.destroy = function() {
  if (this.style) {
    this.style.parentNode.removeChild(this.style);
    delete this.style;
  }

  delete this.element;
  delete this.items;
  delete this.optTempl;
};

/**
 * The default is to do nothing when someone clicks on the menu.
 * Plug an implementation in here before calling show() to do something useful.
 * This is called from template.html
 * @param ev The click event from the browser
 */
Menu.prototype.onItemClick = function(ev) {
};

/**
 * Display a number of items in the menu (or hide the menu if there is nothing
 * to display)
 * @param items The items to show in the menu
 * @param error An error message to display
 */
Menu.prototype.show = function(items, error) {
  this.error = error;
  this.items = items;

  if (this.error == null && this.items.length === 0) {
    this.element.style.display = 'none';
    return;
  }

  var options = this.optTempl.cloneNode(true);
  domtemplate.template(options, this, { allowEval: true, stack: 'menu.html' });

  dom.clearElement(this.element);
  this.element.appendChild(options);

  this.element.style.display = 'block';
};

/**
 * Hide the menu
 */
Menu.prototype.hide = function() {
  this.element.style.display = 'none';
};

/**
 * Change how much vertical space this menu can take up
 */
Menu.prototype.setMaxHeight = function(height) {
  this.element.style.maxHeight = height + 'px';
};

exports.Menu = Menu;


/**
 * CommandMenu is a special menu that integrates with a Requisition to display
 * available commands.
 * @param options A way to customize the menu display. Valid options include
 * those valid for Menu(), plus:
 * - requisition: The Requisition to fill out (required)
 */
function CommandMenu(options) {
  Menu.call(this, options);
  this.requisition = options.requisition;

  this.requisition.commandChange.add(this.onCommandChange, this);
  canon.canonChange.add(this.onCommandChange, this);

  this.onCommandChange();
}

CommandMenu.prototype = Object.create(Menu.prototype);

/**
 * Avoid memory leaks
 */
CommandMenu.prototype.destroy = function() {
  this.requisition.commandChange.remove(this.onCommandChange, this);
  canon.canonChange.remove(this.onCommandChange, this);

  Menu.prototype.destroy.call(this);
};

/**
 * We want to fill-in the clicked command in the cli input when the user clicks
 */
CommandMenu.prototype.onItemClick = function(ev) {
  var type = this.requisition.commandAssignment.param.type;

  var name = ev.currentTarget.querySelector('.gcli-menu-name').innerHTML;
  var arg = new Argument(name);
  arg.suffix = ' ';

  var conversion = type.parse(arg);
  this.requisition.commandAssignment.setConversion(conversion);
};

/**
 * Update the various hint components to reflect the changed command
 */
CommandMenu.prototype.onCommandChange = function(ev) {
  var command = this.requisition.commandAssignment.getValue();
  if (!command || !command.exec) {
    var error = this.requisition.commandAssignment.getMessage();
    var predictions = this.requisition.commandAssignment.getPredictions();

    if (predictions.length === 0) {
      var commandType = this.requisition.commandAssignment.param.type;
      var conversion = commandType.parse(new Argument());
      predictions = conversion.getPredictions();
    }

    predictions.sort(function(command1, command2) {
      return command1.name.localeCompare(command2.name);
    });
    var items = [];
    predictions.forEach(function(item) {
      if (item.description && !item.hidden) {
        items.push(item);
      }
    }, this);

    this.show(items, error);
  }
  else {
    if (ev && ev.oldValue === ev.newValue) {
      return; // Just the text has changed
    }

    this.hide();
  }
};

exports.CommandMenu = CommandMenu;


});
define("text!gcli/ui/menu.css", [], "");

define("text!gcli/ui/menu.html", [], "\n" +
  "<table class=\"gcli-menu-template\" aria-live=\"polite\">\n" +
  "  <tr class=\"gcli-menu-option\" foreach=\"item in ${items}\"\n" +
  "      onclick=\"${onItemClick}\" title=\"${item.manual || ''}\">\n" +
  "    <td class=\"gcli-menu-name\">${item.name}</td>\n" +
  "    <td class=\"gcli-menu-desc\">${item.description}</td>\n" +
  "  </tr>\n" +
  "  <tr if=\"${error}\">\n" +
  "    <td class=\"gcli-menu-error\" colspan=\"2\">${error}</td>\n" +
  "  </tr>\n" +
  "</table>\n" +
  "");

define("text!gcli/ui/arg_fetch.css", [], "");

define("text!gcli/ui/arg_fetch.html", [], "\n" +
  "<!--\n" +
  "Template for an Assignment.\n" +
  "Evaluated each time the commandAssignment changes\n" +
  "-->\n" +
  "<div class=\"gcli-af-template\" aria-live=\"polite\">\n" +
  "  <div>\n" +
  "    <div class=\"gcli-af-cmddesc\">\n" +
  "      ${requisition.commandAssignment.getValue().description}\n" +
  "    </div>\n" +
  "    <table class=\"gcli-af-params\">\n" +
  "      <tbody foreach=\"assignment in ${requisition.getAssignments()}\">\n" +
  "        <!-- Parameter -->\n" +
  "        <tr>\n" +
  "          <td class=\"gcli-af-paramname\">\n" +
  "            <label for=\"gcliForm${assignment.param.name}\">\n" +
  "              ${assignment.param.description ? assignment.param.description + ':' : ''}\n" +
  "            </label>\n" +
  "          </td>\n" +
  "          <td>${getInputFor(assignment)}</td>\n" +
  "          <td>\n" +
  "            <span class=\"gcli-af-required\" if=\"${assignment.param.isDataRequired()}\">*</span>\n" +
  "          </td>\n" +
  "        </tr>\n" +
  "        <tr>\n" +
  "          <td class=\"gcli-af-error\" colspan=\"2\">\n" +
  "            ${linkMessageElement(assignment, __element)}\n" +
  "          </td>\n" +
  "        </tr>\n" +
  "      </tbody>\n" +
  "      <tfoot>\n" +
  "        <tr>\n" +
  "          <td colspan=\"3\" class=\"gcli-af-submit\">\n" +
  "            <input type=\"submit\" value=\"Cancel\" onclick=\"${onFormCancel}\"/>\n" +
  "            <input type=\"submit\" value=\"OK\" onclick=\"${onFormOk}\" save=\"${okElement}\"/>\n" +
  "          </td>\n" +
  "        </tr>\n" +
  "      </tfoot>\n" +
  "    </table>\n" +
  "  </div>\n" +
  "</div>\n" +
  "");

/*
 * Copyright 2009-2011 Mozilla Foundation and contributors
 * Licensed under the New BSD license. See LICENSE.txt or:
 * http://opensource.org/licenses/BSD-3-Clause
 */

define('gcli/ui/focus', ['require', 'exports', 'module' , 'gcli/util'], function(require, exports, module) {


var util = require('gcli/util');

/**
 * FocusManager solves the problem of tracking focus among a set of nodes.
 * The specific problem we are solving is when the hint element must be visible
 * if either the command line or any of the inputs in the hint element has the
 * focus, and invisible at other times, without hiding and showing the hint
 * element even briefly as the focus changes between them.
 * It does this simply by postponing the hide events by 250ms to see if
 * something else takes focus.
 * @param options An optional object containing configuration values. Valid
 * properties on the options object are:
 * - document
 * - blurDelay
 * - debug
 * - initialFocus
 */
function FocusManager(options) {
  options = options || {};

  this._debug = options.debug || false;
  this._blurDelayTimeout = null; // Result of setTimeout in delaying a blur
  this._monitoredElements = [];  // See addMonitoredElement()

  this.hasFocus = false;
  this.blurDelay = options.blurDelay || 250;
  this.document = options.document || document;

  this.onFocus = util.createEvent('FocusManager.onFocus');
  this.onBlur = util.createEvent('FocusManager.onBlur');

  // We take a focus event anywhere to be an indication that we might be about
  // to lose focus
  this._onDocumentFocus = function() {
    this.reportBlur('document');
  }.bind(this);
  this.document.addEventListener('focus', this._onDocumentFocus, true);
}

/**
 * Avoid memory leaks
 */
FocusManager.prototype.destroy = function() {
  this.document.removeEventListener('focus', this._onDocumentFocus, true);
  delete this.document;

  for (var i = 0; i < this._monitoredElements.length; i++) {
    var monitor = this._monitoredElements[i];
    console.error('Hanging monitored element: ', monitor.element);

    monitor.element.removeEventListener('focus', monitor.onFocus, true);
    monitor.element.removeEventListener('blur', monitor.onBlur, true);
  }

  if (this._blurDelayTimeout) {
    clearTimeout(this._blurDelayTimeout);
    this._blurDelayTimeout = null;
  }
};

/**
 * The easy way to include an element in the set of things that are part of the
 * aggregate focus. Using [add|remove]MonitoredElement() is a simpler way of
 * option than calling report[Focus|Blur]()
 * @param element The element on which to track focus|blur events
 * @param where Optional source string for debugging only
 */
FocusManager.prototype.addMonitoredElement = function(element, where) {
  if (this._debug) {
    console.log('FocusManager.addMonitoredElement(' + (where || 'unknown') + ')');
  }

  var monitor = {
    element: element,
    where: where,
    onFocus: function() { this.reportFocus(where); }.bind(this),
    onBlur: function() { this.reportBlur(where); }.bind(this)
  };

  element.addEventListener('focus', monitor.onFocus, true);
  element.addEventListener('blur', monitor.onBlur, true);
  this._monitoredElements.push(monitor);
};

/**
 * Undo the effects of addMonitoredElement()
 * @param element The element to stop tracking
 */
FocusManager.prototype.removeMonitoredElement = function(element) {
  var monitor;
  var matchIndex;

  for (var i = 0; i < this._monitoredElements.length; i++) {
    if (this._monitoredElements[i].element === element) {
      monitor = this._monitoredElements[i];
      matchIndex = i;
    }
  }

  if (!monitor) {
    if (this._debug) {
      console.error('Missing monitor for element. ', element);
    }
    return;
  }

  this._monitoredElements.splice(matchIndex, 1);
  element.removeEventListener('focus', monitor.onFocus, true);
  element.removeEventListener('blur', monitor.onBlur, true);
};

/**
 * Some component has received a 'focus' event. This sets the internal status
 * straight away and informs the listeners
 * @param where Optional source string for debugging only
 */
FocusManager.prototype.reportFocus = function(where) {
  if (this._debug) {
    console.log('FocusManager.reportFocus(' + (where || 'unknown') + ')');
  }

  if (this._blurDelayTimeout) {
    if (this._debug) {
      console.log('FocusManager.cancelBlur');
    }
    clearTimeout(this._blurDelayTimeout);
    this._blurDelayTimeout = null;
  }

  if (!this.hasFocus) {
    this.hasFocus = true;
    this.onFocus();
  }
};

/**
 * Some component has received a 'blur' event. This waits for a while to see if
 * we are going to get any subsequent 'focus' events and then sets the internal
 * status and informs the listeners
 * @param where Optional source string for debugging only
 */
FocusManager.prototype.reportBlur = function(where) {
  if (this._debug) {
    console.log('FocusManager.reportBlur(' + where + ')');
  }

  if (this.hasFocus) {
    if (this._blurDelayTimeout) {
      if (this._debug) {
        console.log('FocusManager.blurPending');
      }
      return;
    }

    this._blurDelayTimeout = setTimeout(function() {
      if (this._debug) {
        console.log('FocusManager.blur');
      }
      this.hasFocus = false;
      this.onBlur();
      this._blurDelayTimeout = null;
    }.bind(this), this.blurDelay);
  }
};

exports.FocusManager = FocusManager;


});

/*
 * require GCLI so it can be exported as declared in EXPORTED_SYMBOLS
 * The dependencies specified here should be the same as in Makefile.dryice.js
 */
var gcli = require("gcli/index");
